remote unreal server browsers...
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Hyper
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- }TCP{aLICe
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- }TCP{Wolf
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Single thread technology? Hmm}TCP{aLICe wrote:LOL I have written about it in other topic already. GUI freezes when program is waiting for response from server during servers checking. Freez is as long as set timeout value if server doesn't respond. This is because tcpn is single-thread application which uses blocking sockets. That's all.
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- }TCP{aLICe
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@Wolf:
yhmmm... no! It's ELST - Extra Light (but) Snail Technology
@Cee:
Depends on your connection. If you have your connection overloaded or poor provider such possibility exist. To check that run some downloads to consume all your bandwidth and next ping some Unreal servers. If response time is more than 1000 ms tcpn will not wait enough if you set timeout to 1 second.
yhmmm... no! It's ELST - Extra Light (but) Snail Technology
@Cee:
Depends on your connection. If you have your connection overloaded or poor provider such possibility exist. To check that run some downloads to consume all your bandwidth and next ping some Unreal servers. If response time is more than 1000 ms tcpn will not wait enough if you set timeout to 1 second.
dont be so quick to judge...}TCP{aLICe wrote:YOU LAZY GUY
http://tcpcarnage.dnsalias.net/phpforum ... .php?t=645
- }TCP{Wolf
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@1 Meaning?}TCP{aLICe wrote:@Wolf:
yhmmm... no! It's ELST - Extra Light (but) Snail Technology![]()
@Cee:
Depends on your connection. If you have your connection overloaded or poor provider such possibility exist. To check that run some downloads to consume all your bandwidth and next ping some Unreal servers. If response time is more than 1000 ms tcpn will not wait enough if you set timeout to 1 second.
(And btw I know windows always stalls when it's waiting on a network reply which makes networking so bad in Win32 - and which is why I made SGS multi-threading
@2: LOL
Actually one second should be enough. The response time of the server should not be longer than its average ping to him. Me and Cee have the same ISP and I get replies fast even with downloads.
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- }TCP{aLICe
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- }TCP{Wolf
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Ya, SGS had the same intention. There is a settable maximum as to how many servers are allowed to be queried at the same time (defaults to 10).}TCP{aLICe wrote: @2: I didn't make this program only for you and CeeStill there are ppl unig dial-up, or having (like me) slover connections without QoS applyied by provider
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IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
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Threema: CR6Y9YSS
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