remote unreal server browsers...

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Hyper
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Post by Hyper »

The TCPN is not working well for me not only the server querying, but the entire GUI is extremely slow. When I click, nothing happens. But after some time the actions are performed.
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}TCP{Cee
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Post by }TCP{Cee »

Yes, it sometimes just seems to stop for a few seconds and then picks up again (Mostly when the window is on screen). When its minimized to tray, it seems to work faster (or I just imagine things).
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}TCP{aLICe
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Post by }TCP{aLICe »

LOL I have written about it in other topic already. GUI freezes when program is waiting for response from server during servers checking. Freez is as long as set timeout value if server doesn't respond. This is because tcpn is single-thread application which uses blocking sockets. That's all.
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Post by }TCP{Cee »

When I decrease the timeout value to 1, is there a higher possibility of "missing" servers ? Or is 1 second usually enough for a server to report back ? :P
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Post by }TCP{Wolf »

}TCP{aLICe wrote:LOL I have written about it in other topic already. GUI freezes when program is waiting for response from server during servers checking. Freez is as long as set timeout value if server doesn't respond. This is because tcpn is single-thread application which uses blocking sockets. That's all.
Single thread technology? Hmm :wink:
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Post by }TCP{aLICe »

@Wolf:
yhmmm... no! It's ELST - Extra Light (but) Snail Technology :D

@Cee:
Depends on your connection. If you have your connection overloaded or poor provider such possibility exist. To check that run some downloads to consume all your bandwidth and next ping some Unreal servers. If response time is more than 1000 ms tcpn will not wait enough if you set timeout to 1 second.
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Post by Xavious »

}TCP{aLICe wrote:YOU LAZY GUY
dont be so quick to judge...

http://tcpcarnage.dnsalias.net/phpforum ... .php?t=645
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Post by }TCP{Wolf »

}TCP{aLICe wrote:@Wolf:
yhmmm... no! It's ELST - Extra Light (but) Snail Technology :D

@Cee:
Depends on your connection. If you have your connection overloaded or poor provider such possibility exist. To check that run some downloads to consume all your bandwidth and next ping some Unreal servers. If response time is more than 1000 ms tcpn will not wait enough if you set timeout to 1 second.
@1 Meaning?
(And btw I know windows always stalls when it's waiting on a network reply which makes networking so bad in Win32 - and which is why I made SGS multi-threading :roll: it never stalls - or shouldn't :P)

@2: LOL
Actually one second should be enough. The response time of the server should not be longer than its average ping to him. Me and Cee have the same ISP and I get replies fast even with downloads.
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}TCP{aLICe
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Post by }TCP{aLICe »

@1: My windows never stalls when using tcpn :?

@2: I didn't make this program only for you and Cee :? Still there are ppl unig dial-up, or having (like me) slover connections without QoS applyied by provider :?
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Post by }TCP{Cee »

@1 : Freaks :l

@2 : As soon as I download something or upload with a slow speed, my ping goes to 1000 - 2000 :/
But I'm wondering if I even set all things right, because the game plays like 40 % slower than when I play offline..And thats quite a bit for a 100 ping :/
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Post by Xavious »

perhaps set a higher priority for unreal?
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Post by Taz »

i deleted it :P
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}TCP{Cee
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Post by }TCP{Cee »

I dont think Priority changes the way the internet works :l
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Post by Xavious »

no but it speeds up your unreal...

or u mean slow as in laggy. fool.
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Post by }TCP{Wolf »

}TCP{aLICe wrote: @2: I didn't make this program only for you and Cee :? Still there are ppl unig dial-up, or having (like me) slover connections without QoS applyied by provider :?
Ya, SGS had the same intention. There is a settable maximum as to how many servers are allowed to be queried at the same time (defaults to 10).
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