Two questions, or ...

If u have any questions about unreal this is the place to ask them
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}TCP{aLICe
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Two questions, or ...

Post by }TCP{aLICe »

... still two questions :P

1. I have found a big file (over 700MB) in my Unreal system folder, containing quite verbose logs - UT2004.log. I don't remember if / why / when / how I turned on logging. Please tell me how to turn off Unreal logging to file and/or decrease verbosity.

2. I had, but not working :? , alias in User.ini to shield-jump. Could you post working one?

Thank You Good People
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Post by lilalurl »

2) Are you refering to this one:

Code: Select all

Shield Jump (press key charge the shieldgun , releasing will shoot the shieldgun, jump and best weapon all at once)

Aliases[#]=(Command=\"getweapon xweapons.ShieldGun | Button bFire | Fire | OnRelease Jump | onrelease switchtobestweapon\",Alias=\"ShieldJump\")
Key=ShieldJump 
taken from http://unreal.co.za/forums/showthread.php?t=64


1) Should you rather not try and take a look at the log* to determine what is causing such a large amount of text to be logged?

Probably something like a faulty or not correctly uninstalled mod triggering such a large output.
Or perhaps something wrong with the core files, in which case it would be really worth investigating.



*: either use a text editor that does not load the file fully or use a text splitter like http://www.softpedia.com/get/System/Fil ... tter.shtml
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}TCP{aLICe
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Post by }TCP{aLICe »

Thank you.

About log - i have file cleared and set read only now :D
Do you mean mod which I installed during joining the server? I don't remember I installed anything by myself.
Mupp3t
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Post by Mupp3t »

the shield gun alias doesnt work =) i saw alot of different ones.. havent found any that worked yet.. so if any have one that works ?
lilalurl
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Post by lilalurl »

I don't have enough knowledge of the inner workings of UT2004 to give you a definite answer but yes, I guess it is possible that it is one (or several) mod/mutator/map coming from a server that triggers log messages piling up in your log file.


Setting the log as read-only is a good temporary workaround (sometimes used to solve issues with viruses and other malware).
But as soon as you have a bit of time, you should set it back to read-write and:
- Try to play a few maps offline. Then check if the log file has increased and then check what could be responsible if that is the case. As you said you did not install any mod by yourself, you should not see any issue.
- Do the same but by trying to play online.


There are a lot of possible explanations for the 700Mb log file. Perhaps you helped someone setting up a server and therefore had a lot of missing/badly configured files. In such a case the log file should no longer increase.

Otherwise, perhaps there is a server around that has some configuration issues. So if you can pinpoint it, it could help the server admin to know that there is an issue.
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}TCP{aLICe
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Post by }TCP{aLICe »

After I cleared log file I played one evening / night and log increased to > 100 MB :/ Next thing I did was set it read only.

About shield-jump - yea, it doesn't work for me. It's strange because shield-switchtolastweapon works great :/
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Marwin
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Post by Marwin »

Try this, without alias:

After jump switch to last weapon:

Code: Select all

Joy1=SwitchWeapon 1|Button bFire|OnRelease Jump|OnRelease SwitchToLastWeapon
should work, or if u want the best weapon after jump, then:

Code: Select all

Joy1=SwitchWeapon 1|Button bFire|OnRelease Jump|OnRelease SwitchToBestWeapon
and if u want a weapon after jump (as example here now Lightning), then:

Code: Select all

Joy1=SwitchWeapon 1|Button bFire|OnRelease Jump|OnRelease SwitchWeapon 9
:-D

Can u tell me if it works?
lilalurl
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Post by lilalurl »

}TCP{aLICe wrote:After I cleared log file I played one evening / night and log increased to > 100 MB :/ Next thing I did was set it read only.
Then there is definitely something wrong, be it on your side or the server side.

Care to post which servers you played on so that other people can try and see if something similar happens to their ut2004.log?
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}TCP{aLICe
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Post by }TCP{aLICe »

Thank you, works perfectly :)

The only servers I play are TCP servers :/ mostly FH#1
Mupp3t
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Post by Mupp3t »

jeah that works perfect indeed marwin..
now i realise i absolutely dont need a bind.. since it just kills u, instead of jumping in the air =p

thanks ^^
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Post by }TCP{Ramses »

My log over-writes the previous session each time I load UT2004. The log file size for nearly two hours play last night was 1682 kb.

A quick search check of the ini files didn't show anything obvious to switch on/off over-writing or merging of the log, and nothing came up in a quick Google search. There were several entries that looked like you could switch off logging of some actions, but I didn't dabble with them just in case :P
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Post by }TCP{Carnage »

U could also add this line to the
[Core.System]

Suppress=what name the most errors give

That should also keep the log smaller .. but then again it should not be as big as it is anyways
There must be something wrong .. better to fix it rather then ignoring it
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Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Post by }TCP{Wolf »

}TCP{Carnage wrote:Suppress=what name the most errors give
errr baaad idea for mod developers to use that and POTENTIALLY bad idea for mappers too hehehe ;-)
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Marwin
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Post by Marwin »

}TCP{aLICe wrote:Thank you, works perfectly :)
Mupp3t wrote:jeah that works perfect indeed marwin..

.ini Cheaters :-P
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}TCP{aLICe
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Post by }TCP{aLICe »

OK, if I will have a bit of free time I'll check this log thingy and post here.
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