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If u have any maps u made or just some u think are worth sharing Post em here
}TCP{Cloud
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Post by }TCP{Cloud »

Good job m8, played great indeed, but little things i have on my personal wishlist :P

- Map should be in nighttime (same sky as Curse should do :P )
- Less bright, some parts have to much bright colors (in lavahall mostly imo)
- The playerstart points shouldnt be above the lava. :P

Dont see this as critism, but maybee helpful tips to improve an already great map. :)
}TCP{Ramses
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Post by }TCP{Ramses »

}TCP{Cloud wrote:
- Less bright, some parts have to much bright colors (in lavahall mostly imo)
I liked the splashes of vibrant colours tbh, I think they make a nice contrast to the drabbish coloured walls, bring the place to life and make it feel more solid ... but maybe this sort of thing depends to an extent on the gamma settings etc of our client pcs. I didn't have any problems seeing the target like I do in Observatory, where the colours are a bit garish for my pc in places :)
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rejecht
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Post by rejecht »

Cool! :D
}TCP{Cloud wrote:Map should be in nighttime (same sky as Curse should do :P )
I know the original is at night, but to get the desired look and feel for the "Serenity Garden," I had to change it to day. This isn't a "port" anyway, but a remake. :) It's certainly possible for someone to make a -Night version, like someone did with Pipeworks and ONS-Torlan etc.
}TCP{Cloud wrote:The playerstart points shouldnt be above the lava. :P
There are no PlayerStarts on the "lava bridge." I suspect you've played 3SPN Freon or TAM which picks the starting point using whatever PathNode it rates as good. It's not sophisticated enough to know whether you're near lava, for instance. Its main aim is to avoid line of sight with enemies.
}TCP{Cloud wrote:Dont see this as critism, but maybee helpful tips to improve an already great map. :)
hehe Not at all. :) No one needs to be afraid to say whatever they want as far as I am concerned. I'm not fragile. :twisted:
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}TCP{aLICe
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Post by }TCP{aLICe »

I would thank everyone who ports / remakes old good maps. So thank you :) and I'm still waiting for the other maps - like Morbias or DeathFan :D
blOb
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Post by blOb »

Nice map rejecht, keep up the good work 8)
partydevil

Post by partydevil »

played nicely
but all the sneaky way's makes it bit easy to come from behind
wich get annoying after some time
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rejecht
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Post by rejecht »

8)
}TCP{aLICe wrote:Morbias or DeathFan :D
hmm Morbias looks a lot like DM-Gael. :P
}TCP{partydevil wrote:but all the sneaky way's makes it bit easy to come from behind
It's a very action filled map, for sure.
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Taz
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Post by Taz »

Morbias is already out for ut2k4 :o
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rejecht
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Post by rejecht »

Taz wrote:Morbias is already out for ut2k4 :o
hehe Maybe you could compile a list for the nostalgics? :P
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}TCP{aLICe
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Post by }TCP{aLICe »

Taz wrote:Morbias is already out for ut2k4 :o
where?

give a link pls :P
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}TCP{Carnage
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Post by }TCP{Carnage »

Patience Is A Virtue
Anger Is A Gift

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UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
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}TCP{aLICe
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Post by }TCP{aLICe »

thank you, thank you, thank you...

...now put it into the server :P

PLEASE
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rejecht
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Beta 3 bump

Post by rejecht »

Beta 3 Download See the home page for details.
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PingKing
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Post by PingKing »

Dont want to sound like a dick or anything but wont it be incredibly hard to see red players on this map?
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rejecht
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Post by rejecht »

You're not. :)

That's what I want to figure out, along with a lot of other quirks. :) I haven't had any problems, with or without brightskins.

PS: The lava hall screen shot should be replaced--it doesn't look that hazy in beta 3.
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