Cool!
}TCP{Cloud wrote:Map should be in nighttime (same sky as Curse should do

)
I know the original is at night, but to get the desired look and feel for the "Serenity Garden," I had to change it to day. This isn't a "port" anyway, but a remake.

It's certainly possible for someone to make a -Night version, like someone did with Pipeworks and ONS-Torlan etc.
}TCP{Cloud wrote:The playerstart points shouldnt be above the lava.

There are no PlayerStarts on the "lava bridge." I suspect you've played 3SPN Freon or TAM which picks the starting point using whatever PathNode it rates as good. It's not sophisticated enough to know whether you're near lava, for instance. Its main aim is to avoid line of sight with enemies.
}TCP{Cloud wrote:Dont see this as critism, but maybee helpful tips to improve an already great map.

hehe Not at all.

No one needs to be afraid to say whatever they want as far as I am concerned. I'm not fragile.
