Well, it will all depend on what Carnage decides to do, since there are a lot of configurable things in RPG.
But you can get a good example by reading the FAQ for the vCTF RPG server on BBS:
http://bigbattleservers.com/forum/viewt ... =32&t=1200
Have a look at V Experience Table. You can see how high the jump from level 118 to 119 is and even higher from 119 to 120 and 120+.
As I said, I believe giving a good initial level (or an easy way to climb through the first levels), so that players can build their custom class, would be a good idea.
It should also help to prevent newcomers from getting easily owned by seasoned players, depending of course on what they choose to spend their points on.
Although I agree that since it probably won't be a 24/7 RPG server (if normal ONS is kept, which I hope), the scope of available levels should be reduced, in order to give not too much of an advantage to those spending most of their times on it.
But still a few rewards would not be a bad thing.
I don't know BF2142, but in SW BF2, there are some classes that are only accessible once you get a certain number of in-match points.
I don't think something similar would be possible with ONS RPG (starting with a certain level/built class, allowing levels to be gained during a match and then resetting to the built class at the start of the match).
This way, leaving a few levels to be gained by the good (or the persistent) players would be the closest thing.
I don't know any ONS map with 50 nodes. The mini-radar map would probably look crammed.
Maelstrom has 23 if I remember correctly and is the map with the more nodes that comes to mind.
Anyway, there is the option of creating specific node setups for maps used in the RPG rotation.