lets meet up
- Xavious
- Posts: 2250
- https://www.facebook.com/warszawa.kuchnie.na.wymiar/
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lets meet up
i just got back on unreal, lets meet up sum time
btw, whats it mean when it says cant find package "unrealshare.logo" when i try to connect to some servers
btw, whats it mean when it says cant find package "unrealshare.logo" when i try to connect to some servers
- }TCP{Carnage
- Posts: 4597
- Joined: Thu Dec 19, 2002 5:22 pm
- Location: Nightbar Rooie Ooren
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Ehrm it probably means ure missing something 
Patience Is A Virtue
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
- }TCP{aLICe
- Posts: 1110
- Joined: Thu Mar 20, 2003 5:23 pm
Right thinking
But it's not all. It should be like that:
There is more simple and less educational way. 
But it's not all. It should be like that:
Code: Select all
bool resolve(){
read;
understand;
read;
verify understanding;
search for solution;
understand solution;
verify understandig;
use solution;
check if it's working;
}err, thanks, but anyway, try and make sense of this...
when you connect to a server thru unreal gamebrowser, in the normal way and all, and it cuts out of th program and gives you one hell of a long error message, summat like assersion failed and stuff
i know thats kinda nieve, if i must tell you the whole error message then i will, its keeping me from my second farorite server
when you connect to a server thru unreal gamebrowser, in the normal way and all, and it cuts out of th program and gives you one hell of a long error message, summat like assersion failed and stuff
i know thats kinda nieve, if i must tell you the whole error message then i will, its keeping me from my second farorite server
- }TCP{Wolf
- Site Admin
- Posts: 4663
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- Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
- Contact:
Don't try to join Gold servers with a non-Gold client... and some maps just won't run on some versions :-/
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-
mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
assertion failed: ActorClass [file
/unreal244/engine/src/unchan][line:691]
history: initial client actor <- U Actor Channel::recieved bunch <-(actor none) <-
u channel::revieved sequenced bunch <- direct <- uchannel::recieved raw bunch <- dispatch data to channel <-
bunch data <- u net connection:: recievedpacket <- u net connection:: recieved raw packet <-
utcp net driver::tick despatch <- update prenet <- u level:: tick <- (net mode=3) <-tick level <- u game engine::tick
<-update world<- main loop
_____________________________________________________________
.^.please make sense of the above.^. (each paragraph is a new line)
history: initial client actor <- U Actor Channel::recieved bunch <-(actor none) <-
u channel::revieved sequenced bunch <- direct <- uchannel::recieved raw bunch <- dispatch data to channel <-
bunch data <- u net connection:: recievedpacket <- u net connection:: recieved raw packet <-
utcp net driver::tick despatch <- update prenet <- u level:: tick <- (net mode=3) <-tick level <- u game engine::tick
<-update world<- main loop
_____________________________________________________________
.^.please make sense of the above.^. (each paragraph is a new line)