nakthi blockfort 2k6 (or however it called)

If u have any requests for mods , maps or anything else server related this is the place to ask.
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Marwin
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nakthi blockfort 2k6 (or however it called)

Post by Marwin »

.....isnt on the redirect server, or something. The download get very slow.
On FH # 4


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Apollo
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Post by Apollo »

He is right.
Im downloading it now and its taking aaaaaaaages. :cry:
WTF this thing has gone over 100% bah I will join in next map.
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Post by }TCP{Coco »

Hi!

Hmm, it would be helpful to know which file was actually downloading slowly. I had some trouble finding out what files are needed by the map. Maybe something's still missing!? I think I will take it out the the maplist for now...

Coco.
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Post by }TCP{Wolf »

Some Ju....somethingTexture....
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Post by Christic »

Jumpship Textures...... maybe
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Post by }TCP{Wolf »

ye, that one
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Post by }TCP{Coco »

Hi!

Hmm, strange, I uploaded them to the redirect server before putting the map on the server. They are from the Community Bonus Pack 2, as far as I know.

I just took a look at the redirect server again and noticed that there are 2 versions on it:

JumpshipTextures.utx.uz2 (5167 KB) and
JumpShipTextures.utx.uz2 (6276 KB).

Probably the map needs a different version or different name than one of those that are there. For example, the server is looking for the second one, but written with a lower case "s" in "ship". I will see what I can find out and do about it. It's a little tricky for me to check, because I have the CBP2 installed locally here (that's why I didn't get the error).

Coco.
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Post by }TCP{Snowbird »

Can you have 2 texture packages with the same name?

One of us can load the game and see how it is written. The you can tell what is going on. Frank
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Post by }TCP{Coco »

Hi!

That's the problem. In any Windows system, JumpshipTextures.utx.uz2 and JumpShipTextures.utx.uz2 can't coexist in the same folder. With Unix-based systems, this is possible, because upper- and lowercase filenames refer to completely different files.

Many Windows users don't care about the case sensitivity in their filenames, which often causes problems when these files are being used in a Unix-like environment. The fact that these files actually can exist in the same drawer tells me that Carnage is most likely using a Linux redirect server.

Anyway, I analysed the problem now and unfortunately, there's no solution. This file is the correct one: JumpShipTextures.utx.uz2 (6276 KB). Unfortunately, it is being referred to from the static mesh file JumpShipObjects.usx. But the reference in that file refers to JumpshipTextures.utx (with a small "s" in "ship"). This is most likely an error (or carelessness from a Windows user), because both files are included in the CBP2 and the texture file is written with a capital "S" there.

However, Carnage already has both files on his redirect server for another map, but with different sizes (so these are different versions of the same files). As I can't exchange the JumpShipObjects.usx file without making the redirect for Carnage's other map impossible, the server will always send the texture file with a lowercase "s", which is the wrong one. Once it is transfered, the client will notice it is the wrong version and the gameserver will send the file again - very slowly this time. :-(

Therefore, we unfortunately can't have the DM-NAKHTI-BLOCKFORT-2K6DM map on FunHouse #4. :-(

Coco.
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Post by }TCP{Snowbird »

Unless we fix the version mismatch. If we take out the Jumpship texture, and replace it with another, this problem would be solved. Allot of work, but if peeps like it, I am up to the chalenge. ;)
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Post by }TCP{Coco »

Hi!

Hmm, I wonder if the maps Carnage uses the files for would probably work with the versions of the CBP2!? I just don't know their names...

Coco.
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Post by }TCP{Wolf »

Good work on analyzing the problem either way ;-)
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Post by Mupp3t »

All that hussle for 1 letter

*lol*
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Post by Marwin »

Its called "troubleshouting" muppet.


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Post by }TCP{Snowbird »

Can someone post the map, and I can take a look-see. ;)
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