nakthi blockfort 2k6 (or however it called)
- Marwin
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nakthi blockfort 2k6 (or however it called)
.....isnt on the redirect server, or something. The download get very slow.
On FH # 4
Marwin
On FH # 4
Marwin
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Hi!
Hmm, strange, I uploaded them to the redirect server before putting the map on the server. They are from the Community Bonus Pack 2, as far as I know.
I just took a look at the redirect server again and noticed that there are 2 versions on it:
JumpshipTextures.utx.uz2 (5167 KB) and
JumpShipTextures.utx.uz2 (6276 KB).
Probably the map needs a different version or different name than one of those that are there. For example, the server is looking for the second one, but written with a lower case "s" in "ship". I will see what I can find out and do about it. It's a little tricky for me to check, because I have the CBP2 installed locally here (that's why I didn't get the error).
Coco.
Hmm, strange, I uploaded them to the redirect server before putting the map on the server. They are from the Community Bonus Pack 2, as far as I know.
I just took a look at the redirect server again and noticed that there are 2 versions on it:
JumpshipTextures.utx.uz2 (5167 KB) and
JumpShipTextures.utx.uz2 (6276 KB).
Probably the map needs a different version or different name than one of those that are there. For example, the server is looking for the second one, but written with a lower case "s" in "ship". I will see what I can find out and do about it. It's a little tricky for me to check, because I have the CBP2 installed locally here (that's why I didn't get the error).
Coco.
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Hi!
That's the problem. In any Windows system, JumpshipTextures.utx.uz2 and JumpShipTextures.utx.uz2 can't coexist in the same folder. With Unix-based systems, this is possible, because upper- and lowercase filenames refer to completely different files.
Many Windows users don't care about the case sensitivity in their filenames, which often causes problems when these files are being used in a Unix-like environment. The fact that these files actually can exist in the same drawer tells me that Carnage is most likely using a Linux redirect server.
Anyway, I analysed the problem now and unfortunately, there's no solution. This file is the correct one: JumpShipTextures.utx.uz2 (6276 KB). Unfortunately, it is being referred to from the static mesh file JumpShipObjects.usx. But the reference in that file refers to JumpshipTextures.utx (with a small "s" in "ship"). This is most likely an error (or carelessness from a Windows user), because both files are included in the CBP2 and the texture file is written with a capital "S" there.
However, Carnage already has both files on his redirect server for another map, but with different sizes (so these are different versions of the same files). As I can't exchange the JumpShipObjects.usx file without making the redirect for Carnage's other map impossible, the server will always send the texture file with a lowercase "s", which is the wrong one. Once it is transfered, the client will notice it is the wrong version and the gameserver will send the file again - very slowly this time.
Therefore, we unfortunately can't have the DM-NAKHTI-BLOCKFORT-2K6DM map on FunHouse #4.
Coco.
That's the problem. In any Windows system, JumpshipTextures.utx.uz2 and JumpShipTextures.utx.uz2 can't coexist in the same folder. With Unix-based systems, this is possible, because upper- and lowercase filenames refer to completely different files.
Many Windows users don't care about the case sensitivity in their filenames, which often causes problems when these files are being used in a Unix-like environment. The fact that these files actually can exist in the same drawer tells me that Carnage is most likely using a Linux redirect server.
Anyway, I analysed the problem now and unfortunately, there's no solution. This file is the correct one: JumpShipTextures.utx.uz2 (6276 KB). Unfortunately, it is being referred to from the static mesh file JumpShipObjects.usx. But the reference in that file refers to JumpshipTextures.utx (with a small "s" in "ship"). This is most likely an error (or carelessness from a Windows user), because both files are included in the CBP2 and the texture file is written with a capital "S" there.
However, Carnage already has both files on his redirect server for another map, but with different sizes (so these are different versions of the same files). As I can't exchange the JumpShipObjects.usx file without making the redirect for Carnage's other map impossible, the server will always send the texture file with a lowercase "s", which is the wrong one. Once it is transfered, the client will notice it is the wrong version and the gameserver will send the file again - very slowly this time.
Therefore, we unfortunately can't have the DM-NAKHTI-BLOCKFORT-2K6DM map on FunHouse #4.
Coco.
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