I will copy paste the readme so u have an idea of how it works
Everytime a player plays a game, their score is recorded, and a game count is added.
So eventually you will be able to ascertain an average score based on the number of
times played and the score for each game.
Skill Score = Cumulative Score per Game/Number of Games
Starting a New Game:
====================
When a new game starts, the players in the game are sorted by their skill score from
highest to lowest. Then the teams are allocated via the following schedule.
Score Player Team
----------------------------
1 1 1
2 2 2
3 3 2
4 4 1
5 5 2
6 6 1
... ... ...
If you notice the higest scoring player is assigned to a team, then players 2 and 3
are assigned to the same team. This compensates for if there are 3 skilled players,
then the higher skilled player is on his/her own.
I have done many number crunching tests, and this order seems to work the best
overall.
There are also some commands u can use
To activate these commands, just enter into the console (by hitting the ` (thilde key)
mutate teams (or mutate balance)
Tries to balance the teams.
mutate skills
Provides a list of all players on each team (including bots), their
skill scores, and the skill difference between the teams.
mutate ranks
Lists the top 10 players on the server, and also returns your
rank (if not listed)
mutate ranks XX
Like mutate ranks, but lists the top XX players. XX can be one of the
following: 50,100,150,200.
usage: mutate ranks 150
We have it running on the TAM#1 server atm and i will also try it on the sunday freon tomorrow
And with a bit of luck the more people who play the bigger the list will get and the more accurate it will get .. so all in all hopefully a more balanced game.
Cheers
Car..
