Teambalancer working now :arrow:

If u have any requests for mods , maps or anything else server related this is the place to ask.
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}TCP{Carnage
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Teambalancer working now :arrow:

Post by }TCP{Carnage »

With some help from Wolfie i finaly got the (skill)teambancer working.

I will copy paste the readme so u have an idea of how it works

Everytime a player plays a game, their score is recorded, and a game count is added.
So eventually you will be able to ascertain an average score based on the number of
times played and the score for each game.

Skill Score = Cumulative Score per Game/Number of Games

Starting a New Game:
====================
When a new game starts, the players in the game are sorted by their skill score from
highest to lowest. Then the teams are allocated via the following schedule.

Score Player Team
----------------------------
1 1 1
2 2 2
3 3 2
4 4 1
5 5 2
6 6 1
... ... ...

If you notice the higest scoring player is assigned to a team, then players 2 and 3
are assigned to the same team. This compensates for if there are 3 skilled players,
then the higher skilled player is on his/her own.

I have done many number crunching tests, and this order seems to work the best
overall.

There are also some commands u can use

To activate these commands, just enter into the console (by hitting the ` (thilde key)

mutate teams (or mutate balance)
Tries to balance the teams.

mutate skills
Provides a list of all players on each team (including bots), their
skill scores, and the skill difference between the teams.

mutate ranks
Lists the top 10 players on the server, and also returns your
rank (if not listed)

mutate ranks XX
Like mutate ranks, but lists the top XX players. XX can be one of the
following: 50,100,150,200.
usage: mutate ranks 150


We have it running on the TAM#1 server atm and i will also try it on the sunday freon tomorrow :)

And with a bit of luck the more people who play the bigger the list will get and the more accurate it will get .. so all in all hopefully a more balanced game.

Cheers
Car..
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Uncouth
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Post by Uncouth »

Awesome idea guys, but I have 1 problem, where are the TAM servers on the Server Browser?
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Post by Marwin »

WoW what a thingy carny!!!!!!!Nice!!!!!!



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}TCP{Snowbird
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Post by }TCP{Snowbird »

So who switches all the time? Would it be the better players, or the worse? Good find guys. :)
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Post by cleopatra »

:thumb: good thing it puts me almost all the time to play with Wolf :)
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Post by Taz »

Uncouth wrote:Awesome idea guys, but I have 1 problem, where are the TAM servers on the Server Browser?
Place all files in the \UT2004\System\ folder.
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Post by }TCP{Ramses »

Interesting mod, nice and simple algo thingy, should work well, GJ Carnage :D

Also cheers to Wolf :wink:

And thanks Taz, I kept meaning to dl that TAM server thing when Carnage posted it ages ago but I never got around to it :lol:
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Post by }TCP{Coco »

Hi!

Nice, I wish we had something like that for the ONS server too. Balance is mostly awful there. :-(

I got a question: Does it only sort the players at the beginning of a map? What happens if someone leaves the server during a game (or a good players joins)? Are the players auto-resorted (could be kind of frustrating)? Or are they supposed to rebalance the teams by themselves (which usually doen't work as well)?

Coco.
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Post by }TCP{Carnage »

It sorts the players at the beginning of the map.
There is a balancing option in it .. but i have not tried that yet :0
Will see how well it works with Uadmin activated aswel coz that will override it
But that should only happen if players join when the game has started already.
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Uncouth
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Post by Uncouth »

Shaz wrote:
Uncouth wrote:Awesome idea guys, but I have 1 problem, where are the TAM servers on the Server Browser?
Place all files in the \UT2004\System\ folder.
Thanks man, I was starting to think I was invisible there for a minute. :shock:
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Post by red »

i want the games to start faster! just sit there for 5 minutes waiting...
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Post by red »

i want the games to start faster! just sit there for 5 minutes waiting...
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Post by }TCP{Ghost »

maybe if you stop double posting we'll try and go do something about it ;)..
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Post by Taz »

Just get the people to click ready :p
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Post by }TCP{Wolf »

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