it has new nodes, more vehicles and some other things +better performance..
the map is not 100% done but i would like to know how the link setup is online
http://rapidshare.com/files/20195016/ON ... X.rar.html
as you can see i dont have only white lights :pirst thing, you should try to avoid adding perfectly white lights
yes they CAN ^^The brushwork could be better. Your brushes AREN'T aligned/snapped to grid, this can cause some serious BSP errors
i never heard of something like that, who told you that? :0I also noticed you intersected some of the brushes. Intersecting is NOT recommended, it can crash the editor or even corrupt the map file, so you can't open it again
thats a lie :0 show me where :0In some places you used sheet instead of using a brush (some of the walls). Why? :O
aye, i also noticedStill to choke for me
yes i know that there is no way in for infantry thats all on purpose ^^there is no way in to the PN1 (that node with minigun turrets). Keep in mind that the minigun turrets & link gun/ plasma turrets can be used not only by the team who controls the closest node, this can lead to spawncamping. The sofa thing has only the default texture.
I noticed it but I wasn't sure if it was a bug or a feature}TCP{Kobra// wrote:you guys noticed that right there on the picture where the magazines are i added funny pills and when you move over them ur view gets dizzy.. that works offline but not online.. dose anyone knows why they work offline but not online?
thx marcin but i noticed that the sofa has no texture and wrote it in an earlier post if you read}TCP{Marcin.B.Black wrote:Nice map, but it needs more Mantas or Raptors, really. Many times I needed to sue some slow vehciles, so more fast would be better. I also suggest reducing number of Levis to 1. You can put it somewhere on the middle of map. I also found a bug: Sofa has ugly default texture. Good work anyway.
I don't really know much about mapmaking, but maybe, there's just a .u file from the System dir missing on the server!? One that may contain the code for that?}TCP{Kobra// wrote:@wolf: its just a simply triggered edited viewshaker but i also noticed that triggered actors dont seem to work online, like i triggered once the tank_victim which makes some movement after shooting him, it worked offline but not online...