DAFrank wrote:First off...VERY NICLEY DONE! I DLed it b-4 but could not look at it. I just now looked, and I must say, you have learned a few tricks.
Here are a few things that I have noticed though.
Of coarse I also found a few few problems that would make your maps better. That is why I am here.
1, and here is the biggest. You should put all of your self made textures, Static meshes and other things, under myLevel. NEVER save a a package. This makes for cleaner working, uploading and downloading. Of coarse if you make your textures for other games and want to use them over and over again, save them under a new name. I made this mistake under Sinfonia. It confused me at first, but then I changed the packages to myLevel and I never had to save anything but my map itself.
2, I noticed the water problem, and it looks like a HOM effect. Somewhere there is a brush not connected right. (BTW, I liked your water effect, how did you make it? I am having trouble with mine in my new level. HELP ME PLEASE)
I think you are right about the slime. I never liked it myself. The gravity is just about right, and the fan for a first try....works?!? Try 4 arms instead of 8. Or a projector?
I am not sure about the botnodes yet. I have not looked. I want to look at the other stuff first.
A secrest room ok, but it should have something in it? I only tried in the editor, so I am not sure if there is something in TAMS
Very well done and keep up the good work.
1: yes, i tried to do so and it worked all fine, the few custom textures i used i saved in 'mylevel' and it seemed to work fine. just the water texture which i used from the map DM-ExoticaV2 (special thanx to flowerpower

)
i couldnt export the water texture to import it again so that i can save it in 'mylevel'
the static meshes i also saved all just one static mesh made probs here again, it were the lights at the elevator.
also a little problem happend with a texture packege which said its needed on carnages server, it was your sinfonia texture :p
strangly it doesnt show me that i used any texture of your package, but it obviously does ^^
2: how you said in the posts above, problem will be solved when i put the water vollume above the water texture?? ok i will try that for next time

but you noticed that i havent used the 'waterfluid surface', right?
its just the animated water texture and the water vollume.
DAFrank wrote: there needs to be something else in there
something else than naked girls?!?! your kidding me right?
