Unreal1 Co-Op conversion to UT2k4 !

If u need some help creating or editing maps or other things
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

Im talking about doing only one player maps with added monster. So hard to understand? :P
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Kobra
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Post by Kobra »

i actually dont understand what you want lol
you asking why i made just one coop map with one player start and a few monsters?
or do you wondering why i just made one map? ^^
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Sounds like Marcin wants to play Unreal original in UT 4 format?

Or something like Monstermash with only one player?
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

Exactly. Think about U1 in UT2004. It won't even need script change.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Well, you could change out the PLAYERS for MONSTERS in the learning matches. But you would also have to either take out most of all of the PathNodes so that they will not run around. It could be done I guess.
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}TCP{Tranquility
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Post by }TCP{Tranquility »

the link to the map is dead :( could you send it to me would like to see it,
im not that skilled mapper .. anyway im willing to help
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Kobra
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Post by Kobra »

the converting is way more work than i thought...
in this version i put NyLeve and Dig together so that it is one map.
havent worked on it since a few days.

hope you can figure out how to download from this webhoster couse its german language :)

http://rapidshare.de/files/32506077/NyL ... 1.rar.html
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Kobra, you are doing a great job. I played alittle and it really feels like the original. I see you are having trouble with the water? Good luck.
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Kobra
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Post by Kobra »

thx^^
but there are more troubles than the water :)
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}TCP{Tranquility
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Post by }TCP{Tranquility »

}TCP{Kobra wrote:the converting is way more work than i thought...
in this version i put NyLeve and Dig together so that it is one map.
havent worked on it since a few days.

hope you can figure out how to download from this webhoster couse its german language :)

http://rapidshare.de/files/32506077/NyL ... 1.rar.html
got it
liked it so far in a quick look :)

why not build map by map insted of all in one?
it makes it easier to build and other people can import there part and work on it.
or do you import a finished map in the big one
and maybe use the mod Wolf was talking about (the old skool monsta toolz)
only thing is the red screen when you die.. doh :wink:
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}TCP{Snowbird
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Post by }TCP{Snowbird »

I played alittle bit and liked it...BUT... It was large. For a coop it should work. Good luck man.
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Kobra
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Post by Kobra »

i thought it would be a better idea to put 2 maps together if you have a big one and when the next map is a small one to reduce loading stuff ^^
also maps dont get finished so fast since you can dodge-jump to whole map :p
anyway, i talked to the guy who made the total conversion of the Unreal1 coop and maybe he will send me his maps so that we could modify them and puting the old skool monster tool mod on it :)
.:..:
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Post by .:..: »

Well heres full map list what I converted (so far):
Vortex2, FHub1 (NyLeve + Passage), Dig (+ dug), Chizra (+Ceremony), FHub1B (Dark Arena + Harobed), TerraLift, Terraniux, FHub2 (Noork), Ruins, FHub2B (Trench), ISVKran, ISVDeck, FHub3 (SpireVillage+SunSpire), SkyCaves, SkyTown, SkyBase, FHub4 (?? RTNP: SpireValley), Soledad, Morose, FHub5 (?? RTNP: Nagomi), Nexus, NexusEnd, Aztex (RTNP: Velora Temple), Foundry, Toxic, FHub6 (???), Cryox, DuskFalls (RTNP), Glaiena (RTNP), Abyss (RTNP), NaliC2 (RTNP), Velora (End), Bluff, Dasa (Pass+Cellars), NaliC, NaliLord, FHub7 (DCrater), ExtremeBeg, ExtremeLab, ExtremeCore, ExtremeGen, ExtremeDGen, ExtremeDark, ExtremeEnd, QueenEnd, EndGame.

Since I already got bored to these maps I decided to start converting more RTNP maps for this like.. map after DuskFalls go to:
Nevec, Eldora, Glathriel, CrashSite.. then to Glaciena.

As far I done it takes like 6 hours to beat all these maps on coop with 15-20 players.
.:..:
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Post by .:..: »

Reason why some maps have so wierd names is that I based on unreal beta map order/names, but still mixed in full version and RTNP maps with it.
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Kobra
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Post by Kobra »

alright, who wants helping to modify these maps?
we must cooperate on MSN or something to work with the same textures/sound stuff or even static meshes.

we dont need the 'old skool monster tool' since dots already have a mod which works fine :)

so leave a msg here when you got time for a little meeting on MSN, ICQ, IRC or whatever.
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