Unreal1 Co-Op conversion to UT2k4 !
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- }TCP{Marcin.B.BlackT32
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the converting is way more work than i thought...
in this version i put NyLeve and Dig together so that it is one map.
havent worked on it since a few days.
hope you can figure out how to download from this webhoster couse its german language
http://rapidshare.de/files/32506077/NyL ... 1.rar.html
in this version i put NyLeve and Dig together so that it is one map.
havent worked on it since a few days.
hope you can figure out how to download from this webhoster couse its german language
http://rapidshare.de/files/32506077/NyL ... 1.rar.html
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got it}TCP{Kobra wrote:the converting is way more work than i thought...
in this version i put NyLeve and Dig together so that it is one map.
havent worked on it since a few days.
hope you can figure out how to download from this webhoster couse its german language
http://rapidshare.de/files/32506077/NyL ... 1.rar.html
liked it so far in a quick look
why not build map by map insted of all in one?
it makes it easier to build and other people can import there part and work on it.
or do you import a finished map in the big one
and maybe use the mod Wolf was talking about (the old skool monsta toolz)
only thing is the red screen when you die.. doh
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i thought it would be a better idea to put 2 maps together if you have a big one and when the next map is a small one to reduce loading stuff ^^
also maps dont get finished so fast since you can dodge-jump to whole map :p
anyway, i talked to the guy who made the total conversion of the Unreal1 coop and maybe he will send me his maps so that we could modify them and puting the old skool monster tool mod on it
also maps dont get finished so fast since you can dodge-jump to whole map :p
anyway, i talked to the guy who made the total conversion of the Unreal1 coop and maybe he will send me his maps so that we could modify them and puting the old skool monster tool mod on it
Well heres full map list what I converted (so far):
Vortex2, FHub1 (NyLeve + Passage), Dig (+ dug), Chizra (+Ceremony), FHub1B (Dark Arena + Harobed), TerraLift, Terraniux, FHub2 (Noork), Ruins, FHub2B (Trench), ISVKran, ISVDeck, FHub3 (SpireVillage+SunSpire), SkyCaves, SkyTown, SkyBase, FHub4 (?? RTNP: SpireValley), Soledad, Morose, FHub5 (?? RTNP: Nagomi), Nexus, NexusEnd, Aztex (RTNP: Velora Temple), Foundry, Toxic, FHub6 (???), Cryox, DuskFalls (RTNP), Glaiena (RTNP), Abyss (RTNP), NaliC2 (RTNP), Velora (End), Bluff, Dasa (Pass+Cellars), NaliC, NaliLord, FHub7 (DCrater), ExtremeBeg, ExtremeLab, ExtremeCore, ExtremeGen, ExtremeDGen, ExtremeDark, ExtremeEnd, QueenEnd, EndGame.
Since I already got bored to these maps I decided to start converting more RTNP maps for this like.. map after DuskFalls go to:
Nevec, Eldora, Glathriel, CrashSite.. then to Glaciena.
As far I done it takes like 6 hours to beat all these maps on coop with 15-20 players.
Vortex2, FHub1 (NyLeve + Passage), Dig (+ dug), Chizra (+Ceremony), FHub1B (Dark Arena + Harobed), TerraLift, Terraniux, FHub2 (Noork), Ruins, FHub2B (Trench), ISVKran, ISVDeck, FHub3 (SpireVillage+SunSpire), SkyCaves, SkyTown, SkyBase, FHub4 (?? RTNP: SpireValley), Soledad, Morose, FHub5 (?? RTNP: Nagomi), Nexus, NexusEnd, Aztex (RTNP: Velora Temple), Foundry, Toxic, FHub6 (???), Cryox, DuskFalls (RTNP), Glaiena (RTNP), Abyss (RTNP), NaliC2 (RTNP), Velora (End), Bluff, Dasa (Pass+Cellars), NaliC, NaliLord, FHub7 (DCrater), ExtremeBeg, ExtremeLab, ExtremeCore, ExtremeGen, ExtremeDGen, ExtremeDark, ExtremeEnd, QueenEnd, EndGame.
Since I already got bored to these maps I decided to start converting more RTNP maps for this like.. map after DuskFalls go to:
Nevec, Eldora, Glathriel, CrashSite.. then to Glaciena.
As far I done it takes like 6 hours to beat all these maps on coop with 15-20 players.
alright, who wants helping to modify these maps?
we must cooperate on MSN or something to work with the same textures/sound stuff or even static meshes.
we dont need the 'old skool monster tool' since dots already have a mod which works fine
so leave a msg here when you got time for a little meeting on MSN, ICQ, IRC or whatever.
we must cooperate on MSN or something to work with the same textures/sound stuff or even static meshes.
we dont need the 'old skool monster tool' since dots already have a mod which works fine
so leave a msg here when you got time for a little meeting on MSN, ICQ, IRC or whatever.