I'm tempted to have a crack at this mapping thing myself after seeing what ZZcat, Frank and Kobra have done, not to mention Angloid, Taz and others previously. Impressive stuff
Sinfonia
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}TCP{Ramses
- Posts: 3754
- https://www.facebook.com/warszawa.kuchnie.na.wymiar/
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Heh I wouldn't be surprised if the manufacturers aready did this as a matter of policy to help sell their mirrors. I'm always amused at the marketing ploys I come across, like how the counter staff somehow always over estimate when I ask them to cut a pound of cheese from the slab.
I'm tempted to have a crack at this mapping thing myself after seeing what ZZcat, Frank and Kobra have done, not to mention Angloid, Taz and others previously. Impressive stuff
.
I'm tempted to have a crack at this mapping thing myself after seeing what ZZcat, Frank and Kobra have done, not to mention Angloid, Taz and others previously. Impressive stuff
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
Yeah it works for the player, but not the bots. They need an extra bot trigger, and it is set on the door, or better said, on the collision. It was my fault that the colision is not set right. I will be able to fix it though.}TCP{Kobra wrote:the door trigger worked fine here when i used them, dunno...
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
Yeah have a go at it. Editing is fun and you learn allot why a game does certain things. And the feeling you get when one is completed and being played, is like having a baby. Like I say to everyone, if you need help, or need to find a good tut, ask me, I have been everywhere.}TCP{Ramses wrote:Heh I wouldn't be surprised if the manufacturers aready did this as a matter of policy to help sell their mirrors. I'm always amused at the marketing ploys I come across, like how the counter staff somehow always over estimate when I ask them to cut a pound of cheese from the slab.
I'm tempted to have a crack at this mapping thing myself after seeing what ZZcat, Frank and Kobra have done, not to mention Angloid, Taz and others previously. Impressive stuff.
This with the mirror thing would work, you just need to change something in the .ini file, and it works. The problem is everyone would have to change their .ini file also.
- }TCP{Snowbird
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- Location: Germany
OK!!!
HERE IT IS....
Final and finished. I have taken Kobra's stretched version and refined it. I had to replace the door because of colision problems (my Fault). the new one works out real good. If someone wants to put this on aserver, please do, and tell me where it is. I am dieing to play. Any comments on the lighting would be nice. I tried, but my eye is not as good as most. YEAHHHHH DONE!!!!!

HERE IT IS....
Final and finished. I have taken Kobra's stretched version and refined it. I had to replace the door because of colision problems (my Fault). the new one works out real good. If someone wants to put this on aserver, please do, and tell me where it is. I am dieing to play. Any comments on the lighting would be nice. I tried, but my eye is not as good as most. YEAHHHHH DONE!!!!!
- }TCP{Carnage
- Posts: 4597
- Joined: Thu Dec 19, 2002 5:22 pm
- Location: Nightbar Rooie Ooren
- Contact:
Kee it's running on my Unreal 1 style Dm server 
Patience Is A Virtue
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
Yeah, I saw that when me and Car were in it the first day. Also the name should be changed. Any sugestions? What about the credits? Are they ok? The map plays well, but I would still like to see your version up for grabs. I am working on a very large ONS map right now and I do not think it will get done before October, November.
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}TCP{Ramses
- Posts: 3754
- Joined: Sun Feb 02, 2003 12:09 am
Slaphead found an interesting minor bug in Sinfonia tonight DAFrank, he managed to somehow fall into the lift in the central hall (leading to rifle, not the one in the armour room) and couldn't get out. All I could see from outside was escaping flak shards as he suicided, and the lift going up and down. Just mentioning it on case you wanted to check the code for future reference 
- }TCP{Snowbird
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- Location: Germany
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}TCP{Ramses
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- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
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}TCP{Ramses
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- }TCP{Snowbird
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- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
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}TCP{Ramses
- Posts: 3754
- Joined: Sun Feb 02, 2003 12:09 am
He was moving about probably jumped on it ... i was shooting at him at the time but with my aim .... anyway he was below me out of sight I think, I probably lobbed a flak bomb or asmd combo in his general direction in hope, then leapt down and he was nowhere to be seen (stuck in the lift by the time I hit the ground)