Sinfonia

If u have any maps u made or just some u think are worth sharing Post em here
}TCP{Ramses
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Post by }TCP{Ramses »

Heh I wouldn't be surprised if the manufacturers aready did this as a matter of policy to help sell their mirrors. I'm always amused at the marketing ploys I come across, like how the counter staff somehow always over estimate when I ask them to cut a pound of cheese from the slab.

I'm tempted to have a crack at this mapping thing myself after seeing what ZZcat, Frank and Kobra have done, not to mention Angloid, Taz and others previously. Impressive stuff :) .
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}TCP{Snowbird
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Post by }TCP{Snowbird »

}TCP{Kobra wrote:the door trigger worked fine here when i used them, dunno...
Yeah it works for the player, but not the bots. They need an extra bot trigger, and it is set on the door, or better said, on the collision. It was my fault that the colision is not set right. I will be able to fix it though.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

}TCP{Ramses wrote:Heh I wouldn't be surprised if the manufacturers aready did this as a matter of policy to help sell their mirrors. I'm always amused at the marketing ploys I come across, like how the counter staff somehow always over estimate when I ask them to cut a pound of cheese from the slab.

I'm tempted to have a crack at this mapping thing myself after seeing what ZZcat, Frank and Kobra have done, not to mention Angloid, Taz and others previously. Impressive stuff :) .
Yeah have a go at it. Editing is fun and you learn allot why a game does certain things. And the feeling you get when one is completed and being played, is like having a baby. Like I say to everyone, if you need help, or need to find a good tut, ask me, I have been everywhere.

This with the mirror thing would work, you just need to change something in the .ini file, and it works. The problem is everyone would have to change their .ini file also. :roll: Oh brother, back to no mirror.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

OK!!!

HERE IT IS....

Final and finished. I have taken Kobra's stretched version and refined it. I had to replace the door because of colision problems (my Fault). the new one works out real good. If someone wants to put this on aserver, please do, and tell me where it is. I am dieing to play. Any comments on the lighting would be nice. I tried, but my eye is not as good as most. YEAHHHHH DONE!!!!!

:lol:
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}TCP{Carnage
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Post by }TCP{Carnage »

Kee it's running on my Unreal 1 style Dm server :D
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Kobra
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Post by Kobra »

lights look pretty nice :)
but you forgot to fix the flying boxes at rifle :P
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Yeah, I saw that when me and Car were in it the first day. Also the name should be changed. Any sugestions? What about the credits? Are they ok? The map plays well, but I would still like to see your version up for grabs. I am working on a very large ONS map right now and I do not think it will get done before October, November.
}TCP{Ramses
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Post by }TCP{Ramses »

Slaphead found an interesting minor bug in Sinfonia tonight DAFrank, he managed to somehow fall into the lift in the central hall (leading to rifle, not the one in the armour room) and couldn't get out. All I could see from outside was escaping flak shards as he suicided, and the lift going up and down. Just mentioning it on case you wanted to check the code for future reference :)
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Kobra
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Post by Kobra »

lol
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Hey Thanks. I will cheack it out right now. It sounds like when I "streched" the level, The Static meshes may have gotten too big. I will see if I can remake the S. meshes and post it again. Any other problems or suggestions? How do you like playing it?
}TCP{Ramses
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Post by }TCP{Ramses »

Well you know I like it :) And its not a major bug, Ive played it half a dozen times or more and never seen that before :D It happened during a TAM match, though I cant imagine that had any bearing on the bug.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Normallly, no. Maybe he got shot through somehow. OK! I am not going to do anything with it yet. If it happens again though, please drop me a line and I will remake the S. Mesh. Thanks for informing me. :D
}TCP{Ramses
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Post by }TCP{Ramses »

kk will do ... oh btw there was only me shooting at him so I doubt that he got shot through :P
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Now I am curious. Was he standing on it as it was moving or did he jump on it?
}TCP{Ramses
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Post by }TCP{Ramses »

He was moving about probably jumped on it ... i was shooting at him at the time but with my aim .... anyway he was below me out of sight I think, I probably lobbed a flak bomb or asmd combo in his general direction in hope, then leapt down and he was nowhere to be seen (stuck in the lift by the time I hit the ground)
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