Giving the Levi a little push

This is the place to leave ure message
Unreal related
SLAPHEAD
Posts: 695
https://www.facebook.com/warszawa.kuchnie.na.wymiar/
Joined: Mon Feb 20, 2006 12:33 am

Post by SLAPHEAD »

The question is....will I be getting one for xmas?
User avatar
}TCP{Carnage
Posts: 4597
Joined: Thu Dec 19, 2002 5:22 pm
Location: Nightbar Rooie Ooren
Contact:

Post by }TCP{Carnage »

I will have to check with the store and see if they have that much paper to put the thing in :)
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

If I figure this out...ALL TCP will get one for Easter. :wink:
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

OK, I have the answer. The colision is based on a simple box. The "flaps" that come out, have no collision. The simply made collision for them. HEHE!!!
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

I was wrong about the levi's collision. They must have done somethingelse to get it attached to the plane. I even had the levi floating in the air (on its own) and the put the plane under it. I could not get it to move. There is something that I am not seeing or doing right. Unless you can change the physics of the levi, to make it more "light", I have no idea how to do it. :evil: :roll: :oops:
}TCP{FeaR^
Posts: 355
Joined: Sat Mar 04, 2006 10:33 pm
Location: Holland

Post by }TCP{FeaR^ »

maybe its not the weight but another setting like can the levi be lifted up
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

any ideas?

I woulld like to give slap his easter present that I promised. :lol:
}TCP{FeaR^
Posts: 355
Joined: Sat Mar 04, 2006 10:33 pm
Location: Holland

Post by }TCP{FeaR^ »

well im a total script noob, though i like some tooling (vbs)
but i dont really see the point of giving those things such as the levi a certain weight, it seems to be alot easier to put a line somewhere something like
raptor can lift levi = false (or whatever)
cus it can lift a player just like the manta

if this would be the case it should be possible to drop a vehicle on a person and the person wont die (wud be fun to see a lifted levi on someones head that dodges around...with the levi still planted on his head)
}TCP{Ramses
Posts: 3754
Joined: Sun Feb 02, 2003 12:09 am

Post by }TCP{Ramses »

if this would be the case it should be possible to drop a vehicle on a person and the person wont die (wud be fun to see a lifted levi on someones head that dodges around...with the levi still planted on his head)
I don't know whether you ever played Unreal 1, but a similar thing happens occasionally when a fragged body lands on someone's head; you see the person running around wearing the corpse like a hat :shock:
}TCP{FeaR^
Posts: 355
Joined: Sat Mar 04, 2006 10:33 pm
Location: Holland

Post by }TCP{FeaR^ »

:D lmao, but nope...Unreal 1 is like "is that a pizza" for me :oops:
just started gaming when 2004 came out :P
User avatar
Kobra
Posts: 2418
Joined: Sun Sep 05, 2004 11:47 am

Post by Kobra »

}TCP{Ramses wrote: I don't know whether you ever played Unreal 1, but a similar thing happens occasionally when a fragged body lands on someone's head; you see the person running around wearing the corpse like a hat :shock:
i always ROFLMAO when i see that xD
looks funny as hell :rofl:
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

FE/|R wrote:well im a total script noob, though i like some tooling (vbs)
but i dont really see the point of giving those things such as the levi a certain weight, it seems to be alot easier to put a line somewhere something like
raptor can lift levi = false (or whatever)
cus it can lift a player just like the manta

if this would be the case it should be possible to drop a vehicle on a person and the person wont die (wud be fun to see a lifted levi on someones head that dodges around...with the levi still planted on his head)
I believe I have seen the option for making something flyable. Good point and I will check it out tonight. Thanks for the input.[/u]
SLAPHEAD
Posts: 695
Joined: Mon Feb 20, 2006 12:33 am

Post by SLAPHEAD »

How about running around with levi's on our heads!
But they dont need to be dead.
Or make Flying corpses.
Kill someone jump onto their carcass
and fly to the next node maybe!?:P
User avatar
}TCP{ZzCaT
Posts: 1348
Joined: Fri Dec 20, 2002 8:56 pm
Location: Tukker Country

Post by }TCP{ZzCaT »

DAFrank wrote:any ideas?

I woulld like to give slap his easter present that I promised. :lol:
I think there is a property called 'mass' controlling the weight of a vehicle.
Maybe you could try lowering this???



ZZ
}TCP{FeaR^
Posts: 355
Joined: Sat Mar 04, 2006 10:33 pm
Location: Holland

Post by }TCP{FeaR^ »

yeh giving things a weight could be easier lol :oops:
this would mean the levi and other vehicles have a weight and power
example: the manta has enough power to lift the weight of a player.

this way you could either lower the weight of the levi or increase the power of the raptor (yeh or both smart ass :P )

so i think there are 3 basic options
1: there is a line/script that tells the plane cant lift the levi
2: decrease weight
3: incrase (lift) power

I'm just wondering..this guy just moves the levi till the end of the map and we're brainstorming how to..can't be that hard :S
Post Reply