Giving the Levi a little push
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SLAPHEAD
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I will have to check with the store and see if they have that much paper to put the thing in 
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I was wrong about the levi's collision. They must have done somethingelse to get it attached to the plane. I even had the levi floating in the air (on its own) and the put the plane under it. I could not get it to move. There is something that I am not seeing or doing right. Unless you can change the physics of the levi, to make it more "light", I have no idea how to do it.

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well im a total script noob, though i like some tooling (vbs)
but i dont really see the point of giving those things such as the levi a certain weight, it seems to be alot easier to put a line somewhere something like
raptor can lift levi = false (or whatever)
cus it can lift a player just like the manta
if this would be the case it should be possible to drop a vehicle on a person and the person wont die (wud be fun to see a lifted levi on someones head that dodges around...with the levi still planted on his head)
but i dont really see the point of giving those things such as the levi a certain weight, it seems to be alot easier to put a line somewhere something like
raptor can lift levi = false (or whatever)
cus it can lift a player just like the manta
if this would be the case it should be possible to drop a vehicle on a person and the person wont die (wud be fun to see a lifted levi on someones head that dodges around...with the levi still planted on his head)
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I don't know whether you ever played Unreal 1, but a similar thing happens occasionally when a fragged body lands on someone's head; you see the person running around wearing the corpse like a hatif this would be the case it should be possible to drop a vehicle on a person and the person wont die (wud be fun to see a lifted levi on someones head that dodges around...with the levi still planted on his head)
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I believe I have seen the option for making something flyable. Good point and I will check it out tonight. Thanks for the input.[/u]FE/|R wrote:well im a total script noob, though i like some tooling (vbs)
but i dont really see the point of giving those things such as the levi a certain weight, it seems to be alot easier to put a line somewhere something like
raptor can lift levi = false (or whatever)
cus it can lift a player just like the manta
if this would be the case it should be possible to drop a vehicle on a person and the person wont die (wud be fun to see a lifted levi on someones head that dodges around...with the levi still planted on his head)
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yeh giving things a weight could be easier lol 
this would mean the levi and other vehicles have a weight and power
example: the manta has enough power to lift the weight of a player.
this way you could either lower the weight of the levi or increase the power of the raptor (yeh or both smart ass
)
so i think there are 3 basic options
1: there is a line/script that tells the plane cant lift the levi
2: decrease weight
3: incrase (lift) power
I'm just wondering..this guy just moves the levi till the end of the map and we're brainstorming how to..can't be that hard :S
this would mean the levi and other vehicles have a weight and power
example: the manta has enough power to lift the weight of a player.
this way you could either lower the weight of the levi or increase the power of the raptor (yeh or both smart ass
so i think there are 3 basic options
1: there is a line/script that tells the plane cant lift the levi
2: decrease weight
3: incrase (lift) power
I'm just wondering..this guy just moves the levi till the end of the map and we're brainstorming how to..can't be that hard :S