If u have any maps u made or just some u think are worth sharing Post em here
}TCP{Tranquility
Posts: 117 Joined: Thu Feb 10, 2005 7:19 pm
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by }TCP{Tranquility » Sat Jul 30, 2005 1:43 pm
gameplay is perfect here and it looks awesomely great.
i like the jumppads and the triggers..
i fired a loaded 8thball when flying from jumppad to jumppad
and killed 2 bots
great job !
Hyper
Posts: 811 Joined: Sun Jul 13, 2003 1:40 am
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by Hyper » Sat Jul 30, 2005 2:12 pm
Looks like another high-standard map. Great work. Awesome look.
Xavious
Posts: 2250 Joined: Sun Jul 13, 2003 7:01 pm
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by Xavious » Sat Jul 30, 2005 5:07 pm
I seem to say this about a different map every week, but this IS THE BEST MAP I HAVE EVER SEEN!
I especially like the water area, and the jumppads. Not to mention the new textures, but that goes without saying lol...
}TCP{ZzCaT
Posts: 1348 Joined: Fri Dec 20, 2002 8:56 pm
Location: Tukker Country
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by }TCP{ZzCaT » Sat Jul 30, 2005 9:53 pm
Okay I will install it on my server
ZZ
}TCP{aLICe
Posts: 1110 Joined: Thu Mar 20, 2003 5:23 pm
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by }TCP{aLICe » Sat Jul 30, 2005 11:00 pm
Map is great!
But my quite new hardware makes slideshow in the lower central area with 5 bots shoting around
}TCP{Wolf
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by }TCP{Wolf » Sun Jul 31, 2005 11:08 am
Yea I was fearing it would run worse, but it does play well on a decent CPU
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Hyper
Posts: 811 Joined: Sun Jul 13, 2003 1:40 am
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by Hyper » Sun Jul 31, 2005 11:19 am
}TCP{aLICe wrote: Map is great!
But my quite new hardware makes slideshow in the lower central area with 5 bots shoting around
What are your system specs and renderer?
Kobra
Posts: 2418 Joined: Sun Sep 05, 2004 11:47 am
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by Kobra » Sun Jul 31, 2005 12:07 pm
its great map
but the lighting things between the jumppads has a anti furious system...
always when i jump throgh them i die lol
Xavious
Posts: 2250 Joined: Sun Jul 13, 2003 7:01 pm
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by Xavious » Sun Jul 31, 2005 1:02 pm
Hehe yeah that happened to me a few times. Its a nice feature though.
Van
Posts: 873 Joined: Tue Apr 29, 2003 1:13 am
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by Van » Sun Jul 31, 2005 3:30 pm
Thank you,
Van
}TCP{aLICe
Posts: 1110 Joined: Thu Mar 20, 2003 5:23 pm
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by }TCP{aLICe » Sun Jul 31, 2005 7:24 pm
Hyper wrote:
What are your system specs and renderer?
Athlon XP 2600+, 512MB (dual channel), Radeon 9600, OGL.
Since I have installed newest MM patch from oldunreal it is a bit better. But FPS drops to 34 still
Hyper
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by Hyper » Mon Aug 01, 2005 1:33 am
}TCP{aLICe wrote: Hyper wrote:
What are your system specs and renderer?
Athlon XP 2600+, 512MB (dual channel), Radeon 9600, OGL.
Since I have installed newest MM patch from oldunreal it is a bit better. But FPS drops to 34 still
I heared ATi was less good in OpenGL than nVidia, but this is probably limited by CPU. But it should perform much better anyways. A 2600+ is still a decent CPU.
Xavious
Posts: 2250 Joined: Sun Jul 13, 2003 7:01 pm
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by Xavious » Mon Aug 01, 2005 10:49 am
I wish i could have a pc as good as alice's lol...The highest i have ever had with unreal is 32 FPS...
}TCP{aLICe
Posts: 1110 Joined: Thu Mar 20, 2003 5:23 pm
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by }TCP{aLICe » Tue Aug 02, 2005 5:27 pm
With my previous PC I didn't have even 32 fps