DmAquador (t3d)

If u have any maps u made or just some u think are worth sharing Post em here
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Kobra
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DmAquador (t3d)

Post by Kobra »

this map is builded with 226 but it should work if someone import the file into a 224 editor and rebuild it.
then it should runs on all versions i think :P

would be nice if someone could rebuild it and send the unr. file here again :O
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Xavious
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Post by Xavious »

or a 225 editor.

but not me. cant be bothered.

edit/

hmm i seem to be unable to import it...just becomes a square sheet thing like 256*256...

btw, is it an actual map? why not just release the .unr?
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Kobra
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Post by Kobra »

couse i thought that nobody could run the map if i send the .unr file...
dont forget that i build it with 226.
Taz
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Post by Taz »

well...
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Xavious
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Post by Xavious »

its only gold users who wouldnt be able to use it...i think...maybe not...

some questions:

how do you get to the belt and asmd?

whats with all the nalis and mantas and stuff you can see in the editor?

whats with all the dead ends?
Last edited by Xavious on Fri Apr 22, 2005 4:42 pm, edited 1 time in total.
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Kobra
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Post by Kobra »

thats what krull also said... only gold and return to napali users got probs to run the map...
i already tested it with tranq and he couldnt open the map i builded with 226.
but maybe he also use gold :roll:

oh.. and thank you for rebuild taz :P
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Kobra
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Post by Kobra »

taz.. the map you send is useless
you channged to much...delete it you punk :/
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Post by Taz »

i never keep maps u make :P
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Xavious
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Post by Xavious »

furi, just upload the 226 V.
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Kobra
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Post by Kobra »

ok but tranq tried to put this map on his server yesterday and it didnt work :?


EDIT: this should be converted now if i did it right
Last edited by Kobra on Sat Apr 23, 2005 8:44 am, edited 3 times in total.
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Kobra
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Post by Kobra »

hmm.. i just received a interesting mail from tranq with this link 8)

http://www.newunreal.com/nunew/download ... le&id=1009
Taz
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Post by Taz »

ah newunreal they have servers again ? :p

is alex still alive? :l
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Post by }TCP{Wolf »

converted it... using a HEX editor... just in case you still want it... :wink:
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Kobra
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Post by Kobra »

whoa nice eh! ... thank you :)
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Xavious
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Post by Xavious »

It is very nice.

a few things tho:

you may notice that in software rendering mode, there isa rendering bug with the tansparent water. There is a way to fix this though. Instead of just using the 'water' premade brush, make the sheet out of 2 layers:

___________________________________ <--this layer is a regular zone portal

___________________________________<--This layer is a transparent window.

Make the two layers 1 unit apart, so that the physics stay the same as regular water. It doesnt matter about which is above and which is below.

It may seem tedious, but fixing little things like this really adds to the overall quality of the map.

A word about textures:

Some of the textures seem out of place (especially down the bottom with the 200). This usually happens if a side of a brush looks like it belongs to part of another brush, and yet has a different texture (e.g. the 3 little alcove things in the sides). basically, im saying better texture choice would have been a big addition.

A word about light sources:

I would understand that the light comes from the water? like the water is glowing? because i could see no lanterns or torchflames or anything. If this is the case, you might have wanted to set the lights to a certain effect to make them look like water. and set them to a hue of 150 (blue)

Thats about it i think. I'll write a proper review on monday.
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