this map is builded with 226 but it should work if someone import the file into a 224 editor and rebuild it.
then it should runs on all versions i think
would be nice if someone could rebuild it and send the unr. file here again :O
thats what krull also said... only gold and return to napali users got probs to run the map...
i already tested it with tranq and he couldnt open the map i builded with 226.
but maybe he also use gold
you may notice that in software rendering mode, there isa rendering bug with the tansparent water. There is a way to fix this though. Instead of just using the 'water' premade brush, make the sheet out of 2 layers:
___________________________________ <--this layer is a regular zone portal
___________________________________<--This layer is a transparent window.
Make the two layers 1 unit apart, so that the physics stay the same as regular water. It doesnt matter about which is above and which is below.
It may seem tedious, but fixing little things like this really adds to the overall quality of the map.
A word about textures:
Some of the textures seem out of place (especially down the bottom with the 200). This usually happens if a side of a brush looks like it belongs to part of another brush, and yet has a different texture (e.g. the 3 little alcove things in the sides). basically, im saying better texture choice would have been a big addition.
A word about light sources:
I would understand that the light comes from the water? like the water is glowing? because i could see no lanterns or torchflames or anything. If this is the case, you might have wanted to set the lights to a certain effect to make them look like water. and set them to a hue of 150 (blue)
Thats about it i think. I'll write a proper review on monday.