Unreal's sound limitations.

If u have any questions about unreal this is the place to ask them
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Xavious
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Unreal's sound limitations.

Post by Xavious »

What are they? I've been searching on google for limitations, and it seems to be 22050 Hz, 8-bit, mono and on others it is 44100 Hz, 16-bit, mono.

I have some sounds here that I'm trying to import into UEd. one is named sound01.wav, and is 22050, 8-bit, mono, and therefore should have no problems importing. But when i click import, click the file, then import, put the name (sound01), leave the group blank, then the package (newsound), and click ok, nothing happens.

I have also tried importing the sounds into existing packages, with no luck.

I am sure i have the file peramiters right, since I made music files in the same way some time ago...

Also, if anyone would like to know (and since there was quite a bit of discussion about it at a meeting i held last saturday) limitations for textures are 8-bit (256 colors), and both dimentions have to be a power of 2, up to 256 (i.e. 1, 2, 4, 16, 32, 64, 128, 256)(and also, the two dimentions can be different)...
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Post by minus-(DOG)- »

I dont know if uax act the same way as umx,but all umx has to be converted from .wav then to .it in modplug,then to umx.I wonder if uax have to be created the same way....from .wav files?Also,you are right,unreal only supports 8-bit mono.
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Post by Xavious »

naa, the file type can be set to wav or 'all files' when you click import...so it has to be wav
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Wow that site is pretty good...
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Post by Hyper »

The sound effects in Unreal are 44 KHz, and Unreal was the first game to include sounds of this quality.
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