Hello TCP'ers
- }TCP{Wolf
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I wasn't replying on it because the issue has been addressed several times now.
It ain't possible with UScript. Whether it is with native coding I don't know.
It ain't possible with UScript. Whether it is with native coding I don't know.
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- }TCP{Wolf
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That was on Yellow Submarine, some of Sally's maps contain URL redirectors. These are normal "teleporters" just like normal portals in maps, however, instead of directing you to an inside Unreal map teleporter destination, the URL given is an HTTP address, that's why your Unreal minimizes and opens a browser.}TCP{aLICe wrote:....hmmm I played a map on which, when you touch a wall (or something, I don't remember), your Unreal goes to minimize and default web browser loads some page
This has nothing todo with redirect, it's a teleporter. Also, I don't see how this can be any helpful, because you already HAD THAT MAP containing the teleporter, so you already downloaded it - what's the point in opening a download window then? You would have wanted that to have happened BEFORE entering the server, not afterwards then it's too late anyway
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If i'm not mistaking there should be some CTF commands in the serverdog mod u might try that 
Patience Is A Virtue
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
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Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
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- }TCP{Wolf
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}TCP{aLICe wrote: So maybe new version of CELL map, and (if possible) some script running when you are in CELL.
}TCP{Wolf wrote:It ain't possible with UScript.
@minus:
If you run RealCTF you don't need UTF, indeed they currently do not go together. I wrote a patch especially for RealCTF a long time back though, called RealCTF-C. It is far less good than UTF for normal Unreal but makes RealCTF a lot better already.
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-
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- }TCP{Wolf
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There is a display somewhere on the HUD indicating who has the flag. If you mean by "other" way that you want to see the actual flag being carried then the answer is "no". I'm not even sure how that was done it UT, possibly with some "carried decoration" or something... dunno really.
Squirrelsoftware just chose to change texture and glow on the flag carrier and no more.
Squirrelsoftware just chose to change texture and glow on the flag carrier and no more.
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-
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