Running custom master servers (Posted by Hyper)

If u have any questions about unreal this is the place to ask them
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Post by }TCP{aLICe »

You are right Hyper. I forgot about it (geting list of servers) :roll:
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Post by Hyper »

I set the next step: With help of the users at gathering.tweakers.net I found a tool to limit the CPU usage of UCC.exe. The master server works well with only 2 to 5% cpu usage on a modern CPU (depending on CPU speed)

I'll be running a semi-permanent master server (permanent minus some downtime for reconfiguring) and I created (=! programmed) the first general release package. Details @ http://www.hypercoop.tk

More information can be found in the included manual. (Readme.txt in the master folder)
Alter your reality...Forever.

http://www.hypercoop.tk
[url]unreal://hypercoop.tk[/url]
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Post by }TCP{aLICe »

I can't read readme.txt and view anything placed into package because you made it exe :?
In addition nobody likes do download exe files. Mail filters delete such attachments.
Publishing EXE files is very BAD IDEA.
:idea: Publish zip archives instead. :idea:
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Post by }TCP{Wolf »

Hyper wrote:
}TCP{Wolf wrote:The game queries are UDP, I am really not sure about the heartbeats and initial uplink requests. But... you can just use ethereal to find out the hard way :P
Look at this line in your Unreal.ini. It tells it all:
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,GameName=unreal
No it doesn't.

If you look into your Unreal server logs, you will see something like this whenever a player leaves:
NetComeGo: Close TcpipConnection0 01/02/05 15:59:22
although in reality there are no TCP connections used, but UDP. So, just because it is WRITTEN somewhere it is so and so means jack shit!
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Post by }TCP{Wolf »

And I concur with Alice about distributing exe files only, I never download map packs distributed as exes either. If you want to do people a favor who are too stupid to use zip and copy files then keep exes but put in a normal download too :)
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Post by Hyper »

}TCP{aLICe wrote:I can't read readme.txt and view anything placed into package because you made it exe :?
In addition nobody likes do download exe files. Mail filters delete such attachments.
Publishing EXE files is very BAD IDEA.
:idea: Publish zip archives instead. :idea:
I might have known. :roll:
Well, it's a self-extracting zip file. But for everyone who does not like this I also made a normal zip file.
available @ hypercoop.
Alter your reality...Forever.

http://www.hypercoop.tk
[url]unreal://hypercoop.tk[/url]
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