gun bug

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}TCP{Cheiz
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gun bug

Post by }TCP{Cheiz »

Hi,

This bug must have been noticed before, but i havent read anything about it yet. The problem is that when you get a gun you dont always get the ammo you are supposed to have. One example (with weapons stay): Get an eightball, shoot 3 bullets and sucide with the fourth so there is 2 ammo left. Then, when you live again, get the original eightball again, so you have 6 bullets, and then get the one at your dead body. You should have 8 bullets now but you have 12. This also happens when the dead-body-gun has 30 bullets or whatever, you always get 6. When you dont get the original but first get the dead-body-eigthball you DO get the right amount of ammo(2/30).
It seems you always get the amount of bullets which your first gun had.
With weapons stay FALSE something like this can happen: First you get a dead-body-ASMD with 1 bullet and after that you get a "normal" asmd on a asmd spot. You will only have two bullets now. But when you throw the dead-body-gun away first and then get the normal ASMD, you haven 20 ammo.

It seems Unreal remembers the amount of bullets the gun had when you got it first and always gives you the same amount of ammo when you get another one.

Is anyone aware of this bug? Is there a way to solve it(i dont think so?)?

Bye,

Cheiz
Last edited by }TCP{Cheiz on Wed Oct 20, 2004 9:10 am, edited 1 time in total.
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Post by Taz »

always knew that :P
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Post by Hyper »

Some Unreal gun settigs suck. I usually have this problem: I get the ASMD. I shoot 20 times > out of ammo. I return to the place where I got the ASMD from, and I can't pick it up. I can't drop the empty one and then pick it up because you can't drop empty guns, and you can't get the ammo from the ASMD laying there to put it into your own one. Bwaaagrr!
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Post by }TCP{Carnage »

Just toss it when the ammo count turns red :D
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UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Post by Hyper »

I'm usually too busy with making ASMD combo's that I don't look to the ammo counter.
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Post by }TCP{Carnage »

:lol:
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Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Post by }TCP{Wolf »

I believe I noticed something like that but could never properly figure it out or reproduce it. Thanks for the info. Might be worth looking into.
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Post by Taz »

:l you can always throw it when you used your last shot throw it if your fast enough to do it
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Post by }TCP{Wolf »

}TCP{Taz wrote::l you can always throw it when you used your last shot throw it if your fast enough to do it
Yea they disabled that in ut2k3/4 though :O Well no one plays that shit anyway hehe
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Post by }TCP{Cheiz »

}TCP{Taz wrote::l you can always throw it when you used your last shot throw it if your fast enough to do it
:twisted: That can be very mean when you throw it to someone which doesnt have asmd yet; he will get an asmd with 0 bullets and can not pickup a new one but only dead-body-asmds and ammo.
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Post by }TCP{ZzCaT »

It would be better to automatically throw away a gun once it's empty, or at least have a setting to be able to chose that (I would).

ZZ
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Post by Taz »

maybe your enemy is smart i got that asmd :O and its all empty and kaboom he dies just like that
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Post by Kobra »

}TCP{Cheiz wrote::twisted: That can be very mean when you throw it to someone which doesnt have asmd yet...
lol... this happened to me for some months :l
Baal throwed in Route66 his fuckin empty ASMD in my face :P

this only happened one time in your unreal life...
...let me know when u throwed a empty gun to a player :wink:
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}TCP{aLICe
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Post by }TCP{aLICe »

There is many of empty 8balls on Rocket Arena :D
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Post by Taz »

that map sucks anyway
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