UnrealRPG
UnrealRPG
WWW.UNREAL-RPG.COM
The project is ready to start moving (again...), but this time with a
little more organization. We now have a list of all the people we will
need for the project. Obviously, you will not be paid for your work,
but you will be part of a huge modification for unreal, which will
hopefully bring it up to par with the likes of morrowind (at least in
gameplay).
We will take anyone of any skill level in thier field. But you must be
dedicated. You can still work on your own stuff (heck, if its good, we
could even use it in unreal-rpg), but this project must be your #1
priority.
If you would like to help out with any of these jobs, contact us by
either emailing one of us, posting on the unreal-rpg message boards, or
trying to catch one of us on unreal. (If you do choose to post on the
forum, ignore the error you get upon registering, your account has
still been created, and you may login as normal. It is because we do
not yet have an SMTP server for it.)
Also, if your already on the team in some respect (Or if one of our
team spoke to you a while back and your still interested) just tell us
what position you would like and you're in.
P.S. We are trying to avoid people doing 2 seperate jobs at once i.e.
mapper and scriptor...
Staff roster for Unreal RPG:
Director: Xavious
SCRIPTORS
Gametype scriptors:
Head gametype scriptor: [Vacancy]
Gametype scriptor: [Vacancy]
Actor Scriptors (Items, Spells, Invokes ect):
Head actor scriptor: Nitestar
Actor scriptor: [Vacancy]
Actor scriptor: [Vacancy]
Actor scriptor: [Vacancy]
Actor scriptor: [Vacancy]
Actor scriptor: [Vacancy]
Map Scriptors (scriptors for map specific things, i.e. new zoneinfos
or movers):
Head map scriptor: [Vacancy]
map scriptor: [Vacancy]
MAPPERS
Mapper: [Vacancy]
Mapper: [Vacancy]
Mapper: [Vacancy]
Mapper: [Vacancy]
Mapper: [Vacancy]
*Mapper: [Vacancy]
*Mapper: [Vacancy]
*Mapper: [Vacancy]
*Mapper: [Vacancy]
*Mapper: [Vacancy]
OTHERS
Scavengers (Hunt for textures, sounds, music, from websites, and
other games/mods)
Scavenger 1: [Vacancy]
Scavenger 2: [Vacancy]
web builders:
Head web builder: Xavious
web builder: [Vacancy]
modelers (make meshes):
modeler: [Vacancy]
modeler: [Vacancy]
*modeler: [Vacancy]
Artist: [Vacancy]
*Not neccessary, but would certainly speed things up...
--------------------------
Notes:
1. So far, not alot of work has been done on the project. There are a
few simple scripts, a half-done town map (which is likely to be
completely remade, just keeping the brushes), and not much else. This
is due to too many other things going on with the team.
2. The game mechanics for The Stat System, Monsters, Weapons, and the
HUD have been written. The story is also about 1/3 complete. These
things are not open to the public, however, and you will have to join
the team to view them.
3. The www.unreal-rpg.com website is quite out of date. Some of the
information on it is therefore invalid. For now, it will just give you
a general idea of what we are trying to accomplish.
4. There are many more positions available. If you think you could help
out in any way other than what is already on the roster (maybe you have
a SMTP server we can use, or maybe you have some useful scripts or
meshes you mad a while back that we could use) then feel free to
contact us about it.
The project is ready to start moving (again...), but this time with a
little more organization. We now have a list of all the people we will
need for the project. Obviously, you will not be paid for your work,
but you will be part of a huge modification for unreal, which will
hopefully bring it up to par with the likes of morrowind (at least in
gameplay).
We will take anyone of any skill level in thier field. But you must be
dedicated. You can still work on your own stuff (heck, if its good, we
could even use it in unreal-rpg), but this project must be your #1
priority.
If you would like to help out with any of these jobs, contact us by
either emailing one of us, posting on the unreal-rpg message boards, or
trying to catch one of us on unreal. (If you do choose to post on the
forum, ignore the error you get upon registering, your account has
still been created, and you may login as normal. It is because we do
not yet have an SMTP server for it.)
Also, if your already on the team in some respect (Or if one of our
team spoke to you a while back and your still interested) just tell us
what position you would like and you're in.
P.S. We are trying to avoid people doing 2 seperate jobs at once i.e.
mapper and scriptor...
Staff roster for Unreal RPG:
Director: Xavious
SCRIPTORS
Gametype scriptors:
Head gametype scriptor: [Vacancy]
Gametype scriptor: [Vacancy]
Actor Scriptors (Items, Spells, Invokes ect):
Head actor scriptor: Nitestar
Actor scriptor: [Vacancy]
Actor scriptor: [Vacancy]
Actor scriptor: [Vacancy]
Actor scriptor: [Vacancy]
Actor scriptor: [Vacancy]
Map Scriptors (scriptors for map specific things, i.e. new zoneinfos
or movers):
Head map scriptor: [Vacancy]
map scriptor: [Vacancy]
MAPPERS
Mapper: [Vacancy]
Mapper: [Vacancy]
Mapper: [Vacancy]
Mapper: [Vacancy]
Mapper: [Vacancy]
*Mapper: [Vacancy]
*Mapper: [Vacancy]
*Mapper: [Vacancy]
*Mapper: [Vacancy]
*Mapper: [Vacancy]
OTHERS
Scavengers (Hunt for textures, sounds, music, from websites, and
other games/mods)
Scavenger 1: [Vacancy]
Scavenger 2: [Vacancy]
web builders:
Head web builder: Xavious
web builder: [Vacancy]
modelers (make meshes):
modeler: [Vacancy]
modeler: [Vacancy]
*modeler: [Vacancy]
Artist: [Vacancy]
*Not neccessary, but would certainly speed things up...
--------------------------
Notes:
1. So far, not alot of work has been done on the project. There are a
few simple scripts, a half-done town map (which is likely to be
completely remade, just keeping the brushes), and not much else. This
is due to too many other things going on with the team.
2. The game mechanics for The Stat System, Monsters, Weapons, and the
HUD have been written. The story is also about 1/3 complete. These
things are not open to the public, however, and you will have to join
the team to view them.
3. The www.unreal-rpg.com website is quite out of date. Some of the
information on it is therefore invalid. For now, it will just give you
a general idea of what we are trying to accomplish.
4. There are many more positions available. If you think you could help
out in any way other than what is already on the roster (maybe you have
a SMTP server we can use, or maybe you have some useful scripts or
meshes you mad a while back that we could use) then feel free to
contact us about it.
- }TCP{Carnage
- Posts: 4597
- Joined: Thu Dec 19, 2002 5:22 pm
- Location: Nightbar Rooie Ooren
- Contact:
So u want it removed or not ?
Patience Is A Virtue
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
- }TCP{Wolf
- Site Admin
- Posts: 4663
- Joined: Thu Dec 19, 2002 7:30 pm
- Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
- Contact:
- }TCP{Wolf
- Site Admin
- Posts: 4663
- Joined: Thu Dec 19, 2002 7:30 pm
- Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
- Contact:
So you have no "advisor" post I take it? hehe, all right "backup scriptor" it is then.
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-
mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
- }TCP{Wolf
- Site Admin
- Posts: 4663
- Joined: Thu Dec 19, 2002 7:30 pm
- Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
- Contact:
Advisor implies someone giving advice, nothing more nothing less. It also implies it is up to YOU to decide whether to follow or ignore the advice given.
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-
mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR