I cant get on the TCP

If u have any questions about unreal this is the place to ask them
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Muh
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I cant get on the TCP

Post by Muh »

well here the "critcal errors" i hope you can help me...


I want to get on the TAM-server...

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.2 (Build: 3790)
CPU: AuthenticAMD Unknown processor @ 2234 MHz with 2047MB RAM
Video: NVIDIA GeForce 7800 GTX (9147)

General protection fault!

History: UObject::ProcessEvent <- (Misc_Player DM-CBP2-Summit.Misc_Player, Function 3SPNv310.Misc_Player.PostNetBeginPlay) <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor Misc_Player) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Summit <- UpdateWorld <- MainLoop



then the VCTF-server...

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.2 (Build: 3790)
CPU: AuthenticAMD Unknown processor @ 2235 MHz with 2047MB RAM
Video: NVIDIA GeForce 7800 GTX (9147)

Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 873]

Verlauf: UClass::Bind <- (Class OnslaughtBP.ONSDualACSideGun) <- ULinkerLoad::CreateExport <- (ONSDualACSideGun 74462) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 74462)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function OnslaughtBP.ONSDualAttackCraft.RangedAttackTime) <- UFunction::Serialize <- LoadObject <- (Function OnslaughtBP.ONSDualAttackCraft.RangedAttackTime 74462==74462/326140 74429 111) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class OnslaughtBP.ONSDualAttackCraft) <- UState::Serialize <- UClass::Serialize <- (Class OnslaughtBP.ONSDualAttackCraft) <- LoadObject <- (Class OnslaughtBP.ONSDualAttackCraft 74462==74462/326140 35172 2638) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level vCTF-2Towers][.MyLevel vCTF-2Towers][) <- LoadLevel <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop



Last but not least the other one...

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.2 (Build: 3790)
CPU: AuthenticAMD Unknown processor @ 2237 MHz with 2047MB RAM
Video: NVIDIA GeForce 7800 GTX (9147)

Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 873]

Verlauf: UClass::Bind <- (Class OnslaughtBP.ONSDualACSideGun) <- ULinkerLoad::CreateExport <- (ONSDualACSideGun 74462) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 74462)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function OnslaughtBP.ONSDualAttackCraft.RangedAttackTime) <- UFunction::Serialize <- LoadObject <- (Function OnslaughtBP.ONSDualAttackCraft.RangedAttackTime 74462==74462/326140 74429 111) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class OnslaughtBP.ONSDualAttackCraft) <- UState::Serialize <- UClass::Serialize <- (Class OnslaughtBP.ONSDualAttackCraft) <- LoadObject <- (Class OnslaughtBP.ONSDualAttackCraft 74462==74462/326140 35172 2638) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level ONS-Ascendancy_ECE.MyLevel ONS-Ascendancy_ECE) <- LoadLevel <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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}TCP{Wolf
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Post by }TCP{Wolf »

Err is that...

UT2004 Build UT2004_Build_[2004-03-03_02.42]

the latest patch...? :shock:
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-

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Muh
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Post by Muh »

woa i dont know

maybe...

maybe not...
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Kobra
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Post by Kobra »

things that could couse crashes i t hink are mostly when you have installed wrong ECE packets or TAM mutator version on your own pc which couse missmatches or you just dont have the latest update?
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Post by }TCP{Cloud »

Make sure u patch the game to version 3369 after installing the ECE 1.1 bonuspack, and u should be ok.
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Muh
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Post by Muh »

ok i will try it...

thx for your help
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Muh
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Post by Muh »

so i have install ut again...

and my fault was that i dont have this ECE bonuspack...

so thx for your help guys

it is going...
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}TCP{Snowbird
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Post by }TCP{Snowbird »

}TCP{Cheshire wrote:Make sure u patch the game to version 3369 after installing the ECE 1.1 bonuspack, and u should be ok.
Make sure you follow this in the right order. If you patch the game to 3369 first and then ece, you will have problems.
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Post by }TCP{Wolf »

Actually just unpack the ECE pack manually and do not overwrite existing files.... eaZy :)
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-

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Post by }TCP{Snowbird »

Hmmm.... Never thought of doing it that way.

I will try doing it that way next time i reinstall. THX
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