edit maps in 226

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}TCP{Cheiz
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edit maps in 226

Post by }TCP{Cheiz »

Hi,

Why shouldt i make maps in 226 (read that in UnrealReference)? Dont they work in 224 or 225? And how is 225 with Direct3D because i want to make maps but also want to play. Or do i have to install unreal two times?

Bye,

Cheiz
Taz
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Post by Taz »

just install patch 225 use glide wrapper :O and with maps download Unreal EdFix4 or somthing from oldunreal
the 225f is the patch where you can make maps and it works for all
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}TCP{aLICe
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Post by }TCP{aLICe »

Glide wrapper has very poor performance :?
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}TCP{^AngLoid
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Post by }TCP{^AngLoid »

ive never found out the real reason why mappers shouldnt use 226f, i just followed the advice of mr wolf and everthing seems to be fine:) and it seems that all players with all patch versions can join maps made with 225f, i installed unreal again and patched it to 225f and used the unrealed fix, this way it keeps everthing out of my client version of unreal..o yes i also renamed my mapping version . eg:- unreal225fed :)
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Taz
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Post by Taz »

glide ? :l

nothing wrong here
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}TCP{aLICe
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Post by }TCP{aLICe »

If nothing wrong :lol:

A long time ago, there was a firm called 3dfx. This firm was producing graphic cards called VooDoo :shock: And these cards had their own Application Programming Interface (API - something like OpenGL and D3D) called Glide.
End of the story. :roll:

BTW: Now 3dfx is taken over by nVidia.
Maybe this is why ATI's cards don't like Glide wrappers much :?
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Post by }TCP{Wolf »

The reason is simple, your 226 maps will not work with versions before 226.

You can hex-edit them if you really have to to make them compatible again, but I keep forgetting the precise procedure. Also, I'm not 100% certain this incompatibility applies to 226f, but it definitely applies to 226b (gold). It's probably just safest to not use 226 at all for map making for that matter.
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