This point me to one idea.}TCP{Wolf wrote:Of course you can...
LeftMouse=Fire|say sorry|suicide
How it works now:
After respawn, you are under protection (if turned on) for some time, amount of disp shots and pickup. Opponent can anyway shoot you using 8ball making blow into the air, or constantly shoot asmd's combos don't killing untill protection is active but making unable to run away. Bots (new UTF addition) like shoot you after respawn very much too, and follow shooting constantly untill protection will be taken off and you die. Finnaly, you nicely glow wich makes you better visible as target. Is it what is protection for? Is it as usefull as should be?
How it could work:
You glow to indicate to others you are just respawned. Glow is taken off when you get any pickup (one! anykind, + 3 secs - don't know how much time is needed to reload weapon after pick up) or you shoot disp too much (3 times?). Glow remains all the time untill one of above two events happened.
So what kind of protection it is? Just one who kill such glowing player, let's say, is pushed (automaticly) to suicide
So it will be matter of this full armoured player to don't spawnkill because:
I understand that such improvement hardly force to play strictly fair and is discussible if UTF should have option to turn it off
Waiting you implement above in ver.10 Wolf