increasing the bounce limit on razorjack...or sumat like 'at

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Xavious
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increasing the bounce limit on razorjack...or sumat like 'at

Post by Xavious »

how might one make the razorjack keep bouncng off walls. it only does 4 bounces and then dissappears. i need to make it keep bouncing. or at least make it bounce alot of times.

bounce is the complete wrong word but ya get what i meen.
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Post by }TCP{Carnage »

Hmmz in my personal oppinion the Razorjack is the crappiest gun of all ,.. Keep it that way or delete it all together...
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Post by }TCP{aLICe »

I do not agree!
I like very much to cut off heads of guys, who are very proud of carrying asmd, and trying to shot me on Sinfonia when I respawn near to razor 8)
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Post by }TCP{Wolf »

Hehe... I already did something like that in Monstermash...

Have a look at the Razor / Alt-Razor projectile class. It counts the bounces before self-destruction, so you'd basically just need your own Razor-projectiles with a different bounce-limit (I am currently not aware if the limit is just a variable setting but as I know Epic's super duper stupidity it isn't...).

The other thing is you will want to check the Lifespan, because even if you allow more bounces I'm not sure about the total range of these projectiles.

Once you have your new projectiles, set your razorjack to use them.

I've discovered a nice trick that allows for delayed spawned actors have altered default properties before being spawned...

class'[yourclass]'.default.[value]=[sumvalue];
spawn(class'[yourclass]');

In this combination, you pre-set new default values which all instances of this class will use when spawned. In the case of the razorjack, if you wanted to use your new projectile class with them, you would first have to change all existing razorjack's projectile class and then set the default property accordingly to handle all newly spawned razors... oh yes and that works WITHOUT a mutator... cool eh?
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Post by Xavious »

ah thnx. helped alot for my maps.

1 more thing....the unreal editer fix 4...does that install ocx files ito the windows/system32 folder?

cause thats what people keep telling me....however, when i reformatted my pc and was mising .ocx files, i actually searched the internet for them and manually installed them.

was that completely unneccesary?

unecessary

unneseccary

one of the 3
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Post by }TCP{Wolf »

LOL well that I don't know :) I rarely use the editor nowadays.
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Post by Xavious »

the raxor is in a good place in deck 16... it i surrounded by a curved wall so if u practice, u can shoot round that wall at any angle
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Post by Xavious »

1 more...

how does one increase the range on the rifle.

i could prob do this 1 myself but tell me anyway so i dont mess up
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Post by }TCP{Wolf »

defaultproperties
{
MaxTargetRange=16384
}
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