[Game Type] Re 1.0 Beta #4G - TAMv4, Freon v2, TDMv2

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rejecht
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Post by rejecht »

Updated to Beta 1.0 #3C.

Get the latest version or check out the public test server now:

[url]ut2004://173.199.109.56:7777/[/url]

Features & Fixes
- Players are notified when a server has custom adrenaline combos and what the key combos are.
- Score Recovery should now work on public dedicated servers.
- Dark Horse, X Team Fumbled, Final Kill, Dominating announced to all.
- Scoreboard user interface spring cleanup.
- Camper beacons are only shown when the campers are not in line-of-sight or behind the player.
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rejecht
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Post by rejecht »

For what it's worth. :P

Beta 4C is now up.

https://sites.google.com/site/rejecht/re
Download link is under the Public Test Server section.

Short:
- Toned down all the screaming graphics and awards and what-not (simpler).
- Added the ReFreon game type.
- Updated demo video.
- Read all about it at the site!
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Scotty
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Post by Scotty »

Seems pretty good to me! Feels fresh and nice UI, I was checking it out on your test server
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Post by Hyper »

OT:
Image

Terrible lag. Must be a non-TCP server.
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Kobra
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Post by Kobra »

okay just tried reTDM and reTAM.
i like how you added more awards, but they all should also trigger a sound. so get someone who records for you the "rocket man" sound or "lightning six" and add them :p

imo your reTDM and reTAM should replace the old, because it's simply better and it's something new^^
i mean the game is like 10 years old, it's about time for some updates :p
but there seem to be 2 massive changes from the default TDM and TAM which i dont know if you can change it back to normal in the settings or not, one of them is in reTDM where it tells you if someone picksup shield, supershield or superhealth no matter if it's your team or enemy.
and in reTAM when you manage to finish the round before your used adrenaline combo finishes it will remain for the next round, unlike in TAM where you just lose all your adrenaline no matter how much was left during the combo.
these changes are maybe too much for the community, but i still liked those.
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rejecht
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Post by rejecht »

Kobra wrote:(...) reTDM where it tells you if someone picksup shield, supershield or superhealth no matter if it's your team or enemy. (...)
reTAM when you manage to finish the round before your used adrenaline combo finishes it will remain for the next round, unlike in TAM where you just lose all your adrenaline no matter how much was left during the combo.
The "Pickup Notifications" were added for fun because I watched some Gears of War 3 that had it. They are optional, and should be default to Disabled. Thanks for the reminder.

The two other ReTAM issues have already been addressed and will take effect with the next release. In addition, some felt the need to voluntarily blow their adrenaline after the round ended, so I've added a message that shows "Player blew his/her adrenaline after the round ended" when you start a combo after the round ended, obviously. ;)

I have also added the 3SPN TAM Berserk! combo which regenerates the ammo. I'm not sure about the Speed! combo, and am still working on Team Combos.

I don't have any good sounds in mind for the awards. Maybe use generic sounds like the Vendetta mutator.

I've made a list of changes pending for the next release on the site:
https://sites.google.com/site/rejecht/

Thanks for the feedback! :)
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rejecht
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Post by rejecht »

Re 1.0 Beta #4D is now up.

https://sites.google.com/site/rejecht/re
Download link is under the Public Test Server section and in the first post.

Short:
- Country codes and country flags.
- Option to disable tracking damage indicators
- Team message parameters
- Added Cuddles Freon features
- Modified height radar
- Separate teammate radar
...
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rejecht
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Post by rejecht »

Re 1.0 Beta #4E is now up.

https://sites.google.com/site/rejecht/re
Download link is under the Public Test Server section on the site.

Short:
- HUD Team Info now shows nationality, player names, and numeric health of players. Spectators see a health bar indicator.
- BrightSkins now use bUnlit instead of AmbientGlow.
- Option to masquerade as a standard game type. The active game type is added in parentheses after the map name. The server will always show up under one specified game type.
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rejecht
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Post by rejecht »

Re 1.0 Beta #4F is now up.

https://sites.google.com/site/rejecht/re
Download link is under the Public Test Server section on the site.

Short:
- Reduced amount of replicated team data (position and health status) by 50+% for players and 100% for spectators.
- The radar can be moved and sized using the commands MoveRadar 50 50 (centering it) and SizeRadar 1-100 (scaling factor).
- First Blood! only awarded once per match. Previously awarded each round. Added Preemptive Strike awarded each round.
- Frozen players can shatter into ice cubes at the end of a round when hit hard enough.
- Players can freely throw away their combos at the end of a round.
- Added hit sounds on weapon damage when frozen, thawing in lava, hit by mover, and dripping sound while thawing.
- ..and of course, hopefully errors fixed.
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rejecht
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Post by rejecht »

Re 1.0 Beta #4G is now up.

Note 1: The package name rev1b4g.u is unique and will always remain unique. No potential version mismatch! One redirect file to rule them all!

Note 2: The game types have been renamed from ReTAM/ReFreon/ReTDM to:
* Freon v2
* Team ArenaMaster v4 (TAMv4)
* Team DeathMatch v2 (TDMv2)

https://sites.google.com/site/rejecht/re
Download link is under the Public Test Server section on the site.

Short:
- Team Combos!
- Lightning Gun arced lightning tracking!
- Shock Rifle stolen shock combo tracking!
- Shock Rifle head shot tracking! Head Shot!!
- Shock Rifle stombo detector! Well, why not?
- Your glorious server name in all its color coded glory is now always shown above the scoreboard.
- No more awards zooming across the screen! Yaay!
- Players can request to log basic match statistics to a file!
- New color coded awards! Green is bad, m'kay?
- Auto screen shot and menu choice for auto demo recording option.
- Updated scoreboard and statistics with portraits.
- Option to allow Double Damage, Super Shield, Super Health, and Redeemer in TAM and Freon.
- Pickup notifications now also available in TAM and Freon.
- Lots of minor cleanups and fixes.
Die, ugly bags of mostly water!
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