thx
-P- wrote:spawning on either 2 or three had me accross the room from the locker with that ring of goop in the way, with the amount of spam that generally flies around in ONS these days it's gonna be fun getting to it
True, will move it to other side
-P- wrote:same for spawning at the bottom of the core, if it's being attacked your team is just going to get raped before they get up the ramp to the locker, actually tbh another exit there would be kinda nice
yeah i was aware of that, i didnt want the players to get weapons instantly and make them pick them up but there is a bit of a gap, i did want to alter that somehow but i just dont have any ideas currently that i like enough. i wanted to force attackers to attack from the top, so that turret can cover the base, adding a new exit is also another entrance to get into it.. unless its a teleporter to the turret which was my best idea atm.. if your lucky you spawn up top and get the LG tho. but yeah i do need to do somthing about that problem.
-P- wrote:mine layer above a node .....shame on u !! :p
well you only get 4 mines to lay, no ammo up there, and also theres 2 attack routes, upper and lower, upper is best and easist way to attack, so if you waste your mines down below, your only causing yourself problems ;p i prefered the mine layer that side, as oposed to someone going up the jumppad on the otherside and landing on them.. speaking of weapons, i rather the gernade launcher worked like in TF2, no bounce.. think it would be much better as a defence weapon then
-P- wrote:hellbender ok ... not sure about 2 of them tho ...kinda hard to say with bots tho tbh
yeah i thought that too, was kinda thinking 1 for attack, 1 for defence, i think it needs at least 1 each side, hard to know without playing it with humans
-P- wrote:all in all looks like it could be fun tbh, enough routes to make it interesting, no critcal nodes that can get spammed from every direction possible (thank god, they'll still all run to the middle tho :p), relatively fast paced and not all on one level
hehe yeah, the original didnt have the middle node, it was core, 2 nodes, 2 nodes, core, and the two bio pit areas where extras, so you couldnt cross over the map, there were 2 ways to go, but i felt it needed somthing in the middle then tho. so now its the 1,2,3,2,1 node set up lol which tbh works well, not impossible to defend from it, but not too hard to attack it.
-P- wrote:do some more :-p
doh
