POCKiller released

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}TCP{Wolf
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POCKiller released

Post by }TCP{Wolf »

For programmers and some Unreal One admins...

released under CodeSchool at http://wolf.tcpclan.net


============================================

= PAWN OBJECT CONTROL KILLER =

Author: }TCP{Wolf
Date: February 2012
Version: 1.01



- WHAT DOES THIS MOD DO -

This is an object filter.

Older anti-cheats or mods with internal exploit control may spawn objects onto Players to control/check them. Sometimes these mods may cause false positives. In case they can not be disabled, you may use this mod to disable them by force.

This is a mutator that may kill Actors spawned onto PlayerPawns, including OBFUSCATED ones.

It is possible to discard unwanted Objects globally or selective by PlayerName, if you want only some people "excluded" from the checks where you know false positives are created but they are clean.


- METHOD - HOW DOES IT WORK? -

When a PlayerPawn is created, mods usually spawn all the relevant objects belonging to it around the same time. So all objects appearing in the game after a Player will be scrutinized if they are such an "unwanted" object and then be discarded if necessary. All Actors that appear during the game without relevance to a Player will not even be looked at.
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-

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Pitbull
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Post by Pitbull »

Will have to check this out. :D
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