Dm-RadikusUT2k4 Work in Progress *Update*

If u have any maps u made or just some u think are worth sharing Post em here
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K.r.u.l.l.0.r
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Dm-RadikusUT2k4 Work in Progress *Update*

Post by K.r.u.l.l.0.r »

Hi there,


I started to build a DmRadikus conversation for UT 2k4

This is a very early version of this map, just enjoy

Here are some screenshots :)


http://img528.imageshack.us/i/radikus01.jpg
http://img833.imageshack.us/i/radikus02.jpg/
http://img517.imageshack.us/i/radikus03.jpg/
http://img200.imageshack.us/i/radikus04.jpg/
Last edited by K.r.u.l.l.0.r on Thu Dec 02, 2010 1:07 pm, edited 1 time in total.
Taz
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Post by Taz »

Holy crap, that looks awesome man!! Good old Radikus
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}TCP{Coco
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Post by }TCP{Coco »

Looks nice indeed. Never seen the original though...
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menace
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Post by menace »

looks nice at the last screen there is a brigde can u make that watter heath watter :P
}TCP{Cloud
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Post by }TCP{Cloud »

So far so good man...can't wait to play it.. ^^
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}TCP{Trønec.
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Post by }TCP{Trønec. »

Looks awesome! =D
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JJ-9
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Post by JJ-9 »

}TCP{Cloud wrote:So far so good man...can't wait to play it.. ^^
oink me2
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}TCP{Carnage
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Post by }TCP{Carnage »

Sweet :D :rockon:
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Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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K.r.u.l.l.0.r
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Post by K.r.u.l.l.0.r »

mh, it seems that the Unreal Engine 2 can't handle correctly with the WarpZones because.. you can shoot through the Zones, that works very well but you can't look through the Zone Portals .. :/

BUT if you use the Render-mode 1 in game and look into a WarpZone the polygons of the other side are visible :( and the fps drops down as well :D hehe

So I think I will use Teleporters in combination with WarpZones :) and project the other side with a Cubemap


... nevermind :D ...

Here are three new screenshots :)


Outdoor Area

An Indoor Area

The way to the top of the Outdoor Area
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menace
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Post by menace »

looks nice
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}TCP{Predator
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Post by }TCP{Predator »

wow!!!!!!!!!!!!!
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}TCP{Coco
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Post by }TCP{Coco »

I hope you'll consider the size (scale) of the map since you can jump higher/further in UT2004. ;-)
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K.r.u.l.l.0.r
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Post by K.r.u.l.l.0.r »

}TCP{Coco wrote:I hope you'll consider the size (scale) of the map since you can jump higher/further in UT2004. ;-)

I scaled this map already.
It is 25% taller then the original

If you make the double jump you won't hit the ceiling.
and the double dodge need to be tested by playing this map

But I thinks its already ok

I only have to rebuild three more rooms, placing the inventory and pathnodes, that may keep 2 weeks I think.


greetz
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}TCP{Trønec.
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Post by }TCP{Trønec. »

Wow Krullor, it really looks amazing!
Can't wait to play this map. =D
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Mupp3t
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Post by Mupp3t »

not a map for me though.. all the pink/purple.. wont see a thing :D
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