DM-AnataWa-SE-Beta2

If u have any maps u made or just some u think are worth sharing Post em here
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rejecht
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DM-AnataWa-SE-Beta2

Post by rejecht »

This is beta 2 of the second edition of DM-AnataWa.
It looks completely different, and hopefully plays a lot better now. :)

+ No more exploding sphere to ruin or make your day.
+ No more healing pool.
+ Liquid, boiling, hot, knee deep gold to get killed in.
+ Opened up the map a lot more.

Download Screen Shots

Main Hall
Image

Sphere Hall
Image

Zozo Hall
Image

Main Hall (Facing Gold Statue)
Image

Main Hall (Low Glass Floor)
Image

Sphere Hall (a new connection)
Image

Main Hall (Behind Gold Statue/Four Pillars)
Image
Die, ugly bags of mostly water!
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}TCP{Coco
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Post by }TCP{Coco »

Looks very nice! Especially the liquid gold is cool. :-) I'll add it to FH#4 to see how it plays...
partydevil

Post by partydevil »

looks good, to bad i will never play it
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rejecht
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Post by rejecht »

Thanks for the support. 8) Saw it was added on SFM, but everyone was out in the sun or something. :o


@pd: Thanks, however, I have no idea what you're on about. :o
Die, ugly bags of mostly water!
partydevil

Post by partydevil »

will be only on #4 and in offline it's probably boring
is it on any other server?
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}TCP{Snowbird
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Post by }TCP{Snowbird »

}TCP{partydevil wrote:will be only on #4 and in offline it's probably boring
is it on any other server?
Put some bots in, PD, and I bet you would still have fun offline.
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
partydevil

Post by partydevil »

}TCP{Snowbird wrote: Put some bots in, PD, and I bet you would still have fun offline.
not realy
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aximon
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Post by aximon »

Ah, there’s the liquid gold everyone was talking about yesterday. I kept looking for it but never found it. On “low details” it just looked like a (glittering) swamp ;)
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rejecht
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Post by rejecht »

oh.. I simulated Low World Detail and Lowest Texture Detail without such issues.
Do you have a screen shot?

My guess is that the gold texture shader is not supported on your system, in the way I use it, and since it doesn't come with a fallback material, it might just render nothing at all. I'll at least add a fallback material for it, so it should render. Thanks! :)



@rams: The issue you mentioned with the JumpPad--it's a common bug in UT2k4. For instance, if you're thrown up in the air from a jump pad and touch the wall, you might stop and fall straight down again. I can only try to avoid the problem as best I can by adjusting the arc in which a player is sent flying, but as long as you hit the wall at some point, it will make the ascent abrubt. It's the same in CampGrounds, for instance--but the jump is not as long, so less likely to bump into the wall.
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Post by }TCP{Ramses »

Yes I know m8, I crash in Campgrounds also :lol:

It wasn't an issue or a complaint by the way, I just mentioned it in passing as an observation/warning to my teamies :wink: It was the first time that I played the new version and I thought the map played very well :D
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aximon
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Post by aximon »

Image
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Wigglebottom
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Post by Wigglebottom »

hahaha , a glittering swamp *wiggle* i gotta remember that one if i ever play a tabletop rpg again. thats where my hometown will be.
Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all?
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