DM-GoldentaWa

If u have any maps u made or just some u think are worth sharing Post em here
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rejecht
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DM-GoldentaWa

Post by rejecht »

Download: DM-GoldentaWa-Beta1.ut2.uz2
View: Screen shot slideshow

This is an attempt at meeting some of the feedback I got with DM-AnataWa. :)

1. Replaced the healing pool with steaming hot liquid gold.
2. Removed the sphere hall (and no more triggered explosions).
3. Added an opposing hall; now there's the Bright Hall and the Dark Hall.
4. The Dark Hall is evil.
5. Optimizations (cut down the top floor, added some antiportals).
6. Opened up the map a bit more.
7. Antispam glass covering a previously spammy area.
8. Added trimming to most of the edges.
9. Gold. Lots of gold.

I expect to build some more stuff into the Dark Hall.

hf :D
Die, ugly bags of mostly water!
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}TCP{Coco
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Post by }TCP{Coco »

Hey rejecht,

looks like good work! I'm looking forward to give it a try...

Coco.
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rejecht
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Post by rejecht »

Hia, Coco! It's work, alright. :D

Prediction: People will hate the evil thing I did in the Dark Hall. Just watch your step. ;)
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}TCP{Ramses
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Post by }TCP{Ramses »

4. The Dark Hall is Evil

Thanks for the warning Reject ... I usually play late at night and don't want to have nightmares so I will probably leave this area to the braver TCP peeps :shock:
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rejecht
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Post by rejecht »

np Rams. :twisted: Unfortunately, TAM/Freon will spawn players at really crazy locations, like THE DARK HALL.

*Oh, and 4-Team TAM/Freon hasn't been re-coded to compensate for 4 teams, meaning players still might spawn really, really, really close to other teams, unfortunately. >_>
Die, ugly bags of mostly water!
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