DM-LittleTemple
- Wigglebottom
- Posts: 665
- https://www.facebook.com/warszawa.kuchnie.na.wymiar/
- Joined: Sat Nov 29, 2008 11:58 pm
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
- Wigglebottom
- Posts: 665
- Joined: Sat Nov 29, 2008 11:58 pm
well , to be honest i havnt had much done since my ut-edit started bugging x.X *Wiggle* it keeps giving me a blank screen and when i load a map it gives me a nice little error -_- been trying to fix this today with no luck but i will get the program to work again even if it means re-installing the game once more. *Wiggle*
for illustrative purpeses i have made a little screenie to show you what i mean *Wiggle*

as ya can see its going to be hard getting stuff done when ya cant see what your working on
*wiggle* but i hope to clear this up soon.
*edit* you might make more sense of the error than i can so i will post it here too
the error tells me :
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2408 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GTS 512 (6906)
Bad expr token 3a
History: SerializeExpr <- (3A) <- UStruct::Serialize <- (Class myLevel.TFAEmbed0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.TFAEmbed0) <- LoadObject <- (Class myLevel.TFAEmbed0 1725207==1725207/6651682 1725161 60) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="D:\Unreal Anthology\UT2004\Maps\AS-7Co-TheEgyptianPyramid-Final).. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
thanks in advance *Wiggle*
for illustrative purpeses i have made a little screenie to show you what i mean *Wiggle*

as ya can see its going to be hard getting stuff done when ya cant see what your working on
*edit* you might make more sense of the error than i can so i will post it here too
the error tells me :
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2408 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GTS 512 (6906)
Bad expr token 3a
History: SerializeExpr <- (3A) <- UStruct::Serialize <- (Class myLevel.TFAEmbed0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.TFAEmbed0) <- LoadObject <- (Class myLevel.TFAEmbed0 1725207==1725207/6651682 1725161 60) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="D:\Unreal Anthology\UT2004\Maps\AS-7Co-TheEgyptianPyramid-Final).. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
thanks in advance *Wiggle*
Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all?
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
I can help with the white screen, but I am not sure if it is the same problem.
The editor has a problem, and it can be fixed, by going into the view tab. In the pop-up menu click on the "viewports" menu, and then "configure..." tab.
Choose your style, and the view ports will be back.
But the error I have no idea what that is.
If this does not work, save all of your work, and reinstall. Frank
*** EDIT ***
I just looked through the text again, and you may have a more serious problem.
Did you "save" something that may have been part of a name for the game/editor?
The editor has a problem, and it can be fixed, by going into the view tab. In the pop-up menu click on the "viewports" menu, and then "configure..." tab.
Choose your style, and the view ports will be back.
But the error I have no idea what that is.
If this does not work, save all of your work, and reinstall. Frank
*** EDIT ***
I just looked through the text again, and you may have a more serious problem.
Did you "save" something that may have been part of a name for the game/editor?
I'm the mapper, he's the DJ
Fresh Prince: Will Smith
Fresh Prince: Will Smith
- Wigglebottom
- Posts: 665
- Joined: Sat Nov 29, 2008 11:58 pm
Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all?
- Wigglebottom
- Posts: 665
- Joined: Sat Nov 29, 2008 11:58 pm
thanks , messing around in the vieuwports helped allot. it seems my editor didnt want to display anything becouse there were no windows to display it in, wich probebly gave the initial error. tried to load a random map once i set up 2 vieuw windows and the error didnt apear *Wiggle*
thanks again for the help frank ^^ *Wiggle*
result picture of the windows:

i will try to set everything to its normal state tomorrow and will be editing again ^^
*Edit*
got the stuff setup right again and the walls are closed again ^^

*editer*
am i right that semisolids are shown axactly similar than your avarage added or substrackted form? *wiggle* couse i might be doing something wrong. once i set the brush to semisolid and use the add function it looks the same as a solid one (dark blue).
thanks again for the help frank ^^ *Wiggle*
result picture of the windows:

i will try to set everything to its normal state tomorrow and will be editing again ^^
*Edit*
got the stuff setup right again and the walls are closed again ^^

*editer*
am i right that semisolids are shown axactly similar than your avarage added or substrackted form? *wiggle* couse i might be doing something wrong. once i set the brush to semisolid and use the add function it looks the same as a solid one (dark blue).
Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all?
- Wigglebottom
- Posts: 665
- Joined: Sat Nov 29, 2008 11:58 pm
eurekaWigglebottom wrote: havnt found the way to let the mover stay at the spot as long as the person stands on the trigger. but in time i might find the right options (or the right tutorial)
ps. sorry about the off-topicness but i'm so glad
Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all?
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
GJ on the mover. Movers are a tricky thing. I am not sure what you were trying to do, but it sounds that you have solved that problem by experimenting, and mostly that is the only way around.
On the semisolid walls, the color will stay the same as the add, subtract color of the brush. It is just a different characteristic of the brush.
On the semisolid walls, the color will stay the same as the add, subtract color of the brush. It is just a different characteristic of the brush.
I'm the mapper, he's the DJ
Fresh Prince: Will Smith
Fresh Prince: Will Smith
- Wigglebottom
- Posts: 665
- Joined: Sat Nov 29, 2008 11:58 pm
alright ^^ i will check their options to see if i can find somthing telling me if its semi-solid or solid *Wiggle*
the triggers have less options than the emitters ^^ at least the ones i was trying , still they are pretty flecible becouse you can link em to all kinds of stuff *Wiggle* i rather like em
the triggers have less options than the emitters ^^ at least the ones i was trying , still they are pretty flecible becouse you can link em to all kinds of stuff *Wiggle* i rather like em
Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all?
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
This one is called Ramses on the server now, right?
Someone mentioned it took long to download the Ramses map, so I guess it has the same problem as your newest map--that is, packages that come with the game are included with your map, when they shouldn't. Just a heads up while I remember.
..and fix those wall bugs! You won't be able to wiggle your way out of this one! 
Someone mentioned it took long to download the Ramses map, so I guess it has the same problem as your newest map--that is, packages that come with the game are included with your map, when they shouldn't. Just a heads up while I remember.
Die, ugly bags of mostly water!
- Wigglebottom
- Posts: 665
- Joined: Sat Nov 29, 2008 11:58 pm
hehehe, thanks for the heads up Rejecht.
the wallbugs are fixed and the pilars are semi-solid (most of em at least) *Wiggle* just havn't uploaded it yet. was planning on trying to make the area information things in the autum vacation that is comming up. once those are done the map will be near compleation and i will upload it. i could upload the fixed version without the area info if the bug realy bugs ya ^^ but it wil be changed again in about 3 weeks (if my plan works out)
for the time being i will remove the map download from this post since it might have files that it shouldnt contain *Wiggle*
ps. i will also take the time to seperate the custom files from the origional ut files this comming vacation, at the moment its still one big mess *Wiggle* and i dont have the time to sort it out at the moment.
the wallbugs are fixed and the pilars are semi-solid (most of em at least) *Wiggle* just havn't uploaded it yet. was planning on trying to make the area information things in the autum vacation that is comming up. once those are done the map will be near compleation and i will upload it. i could upload the fixed version without the area info if the bug realy bugs ya ^^ but it wil be changed again in about 3 weeks (if my plan works out)
for the time being i will remove the map download from this post since it might have files that it shouldnt contain *Wiggle*
ps. i will also take the time to seperate the custom files from the origional ut files this comming vacation, at the moment its still one big mess *Wiggle* and i dont have the time to sort it out at the moment.
Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all?
- Wigglebottom
- Posts: 665
- Joined: Sat Nov 29, 2008 11:58 pm