ZePpEliN wrote:Oh anyone got any advice on how to stop ending up inside the mover?
i cant seem to stop it from happening
Since you've made those static meshes in the editor, you also have to make the collision model for it. It's possible for primitive shapes.
To make the collision model:
Add the static mesh used for the mover somewhere. Delete it again when done:
Surround the mover with the red builder brush, or shape the red builder brush however you would like players and projectiles etc to collide with it.
Ensure that the static mesh is selected/highlighted;
right-click the red builder brush;
select Save Brush as Collision.
It should be saved now.
The collision model applies to already added static meshes of that type, so you don't have to add them again or anything.
One way to verify that there is a collision model is by going to the static mesh browser and selecting View | Show Collision. You should see pink lines surrounding it.
You should then set bBlockKarma = True in the Collision properties of every mover the player interacts with, or else players will fall through when they die, or maybe when a player is thrown around. But for this to work at all, you need a collision model.
ZePpEliN wrote:Also the lifts dont always seem to activate when you stand on them
Verify that it says StandOpenTimed in the Object properties of each mover used as a lift, or if the delay time has been used and is set too high.
Would you like to know more? hehe
http://wiki.beyondunreal.com/
..and the official site:
http://udn.epicgames.com/