Hey, double post, but this is more a review now, so I guess it should be OK.
From a mappers point of view, you have really earned a nobel prize. The effects and skinns that you have used, are great. Just around the pool area, I was very impressed. The skin on the water, the "+" effects from the emitter, and the adding life is a great work of art. One draw-back that I saw with the water, was that someone can camp in it, and never die. My thought was to make the Damage per second a - 2 or -3. I am not sure of the ratio right now, but that might get the campers out of the pool, if it takes a bit of life away. Very impresive, indeed.
Now to more general stuff.
I saw a few problem areas with the lighting. Major problems were in a few halls with torches. The lighting there is very light, and it drowned out the textures. I think I saw 3 hallways that did that. The other lighting was OK.
You have a great feel for mapping. Textures were aligned, the deco was great, and there are just things in there that make the player feel as if he were in a real world. The design of the map is not that bad. To you, me and any other mapper, the map is a good design, but......
You knew this was coming, right?!?
If I, you or another peep is playing a map, we want to know it, or at least know where the enemy is going to pop up most of the time. I have run through this map several times, and I still get a bit confused on where I am going, and what is coming around the next corner. In your map, I am not sure how to fix it. The textures that you picked, are egyptian type, and not much help, UNLESS.... you use your skills in texture making, and make them different colors? Just a thought, but there should be a bit of a differance in certain sections, like the "ball" room, or in certain corridors. Just a thought to help playres orientate.
You have opened the map up a bit since I have seen it last, BUT....
Nasty word!!!
There is still no "main" room. It kind of centers around the pool, and I would say that, that is where most of the fighting will take place. Maybe you could open it up a bit more. I have not studied it long enough to decide/make a sugestion, of what you should do. I just noticed that there is a main room missing.
One more thing, a BUT.. if you will.
There is no direction to the "flow" of the map. Lets take Sinfonia for example. (What else

)
If you spawn on the top, there are 2 directions to chose from. If you spawn on the other side, yup, you got it, 2 directions. In your map, the player has no Idea which way to run. If you get the colors in the textures, and maybe some arrows, or what ever, to give the peeps a clue on which way that the enemy might be, it might help them a bit.
I hope that I helped you on this, and you are a great mapper, I have seen that in this one map. Keep up the good work, but always remember, it is not the quality of the map that players want to see, but the feling they have as they are playing it. Frank