}TCP{Snowbird wrote:Looks nice, reject. Is this one on the server yet?
I figured out the "little extra" with the ball and cube form. I had to cheat in the editor, and fly to it though. Nice visual effects, but I am not sure if they would be used too much, but very nice effects.
You have put allot of detail into your map, and I am very impressed with the way that it looks. Even what the "normal" player does not see, like the blocking volumes on the stairs, make for a smother running. I did not get ea chance to play with the bots yet, but I am sure by looking at the path lines, that you put allot of effort into makeing them run in the right direction.
I would like to play this one on-line with about 8-12 peeps, and see if the flow of the game works. I am sure it would, there are enough openings in the corridors and lift shafts to chose from. Good job man. Frank
Thanks a lot!

(sshhh It's a secret to everybody.

It was supposed to trigger automatically, using a set of random wait timers, but since I found no way to reset the trigger between rounds, I had to scrap that idea.)
Yeah, I really like smooth stairs.

I'd hate to do that on a spiral staircase, though, but in the end, the result would probably be worth it.
The Freon bots are generally not good enough. I've tried playing with them on many other maps as well. Sometimes the enemy bots just don't want to move, and instead, they just stand by you when you're frozen, and kill you immediately when you've unfrozen, and continues that way. A mixture of humans and bots might work better, though.
There are also some annoying issues with the lifts (as usual), especially when someone gets stuck in them, but other than a) writing custom lifts without any good documentation, or b) trying to replace them with jump pads, there's not much I can do at the moment. Thanks! ^^