DM-Wigglestutormap-Beta

If u have any maps u made or just some u think are worth sharing Post em here
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Wigglebottom
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DM-Wigglestutormap-Beta

Post by Wigglebottom »

Well , this is my very first map and i'm not doing much with it at the moment. i like the layout but that's about it , textures are done prety bad XP *Wiggle*

i'd like to have it aded to a sever if posible. 4# would be nice. i am pretty new to this so i dont know if it will work ^^; *Wiggle*

some pictures if ya dont know it yet:

Image

Image

Image

Image

Image

Image

*Edit*

planned update: 2 - 4 weeks
Planned changes : fixing the black wall , exit for coco
any ferther input ill be apreciated *Wiggle*

*edit* new version.
no exit for coco , but i did change it a bit. the black wall is repaid (i think) and newly created botpaths *Wiggle*

*Edit* Newer version. and last for a long long long long time *Wiggle* probebly forever. but who knows i might remake it some day when it becomes a clasic ^^ *wiggle*

*edit again* it had a little problem, fergot the crazycolour textures, they were 40,3 mb so i just picked 1 texture out of it and added it in the wiggle tex (my apologies to the maker of the colourcrazy tex but its big x.X just needed 1 tile *Wiggle*
Last edited by Wigglebottom on Sat Apr 04, 2009 10:06 am, edited 10 times in total.
Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all?
partydevil

Post by partydevil »

yes good map

good mupp3t was able to talk you over put it on the forum
i guess this will be a good online map
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Apollo
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Post by Apollo »

Is it me or do I see alot of apples on this map. :P
Good map wiggle. :o
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Wigglebottom
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Post by Wigglebottom »

your right Apollo *wiggle*
made the pictures in the editor, and i always leave apples in the editor in case i get hungry while building. they will still be there when you play but i made them invisible exept when in the editor *Wiggle*

have fun ^^ *Wiggle*
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Centurio
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Post by Centurio »

ave

lol wiggle!! is that the map we tryed? if yes i liked it was just a bit confusing in the beginning,but hey evrything is confusing to me atm :)
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Wigglebottom
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Post by Wigglebottom »

I have a very short memory ^^;
but it could be that one. *Wiggle* it has 1 ain room and some hallways around it.
there is only 1 other that i tested publicly and thats a big one. as in BIG *wiggle*
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}TCP{Snowbird
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Post by }TCP{Snowbird »

I think Cent played the "Little Temple" map. That wass the one with the pyrimids and big open space. This is the first one that Wiggle posted.

I am anxious to give it a try.
I'm the mapper, he's the DJ

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Apollo
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Post by Apollo »

I played 1 on 1 with wiggle on this map.
Its a good map, and I wouldnt mind playing it online with you guys.
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}TCP{Coco
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Post by }TCP{Coco »

Hi!

No, it's not the one with the pyramid and the Anubis statue. This is Wiggle's first map (he posted a screenie some time ago already).

I will see if it's possible to add that map to #4 or if there are some files missing.

Btw., Wiggle, did you manage to get rid of the Jedi textures in your "LittleTemple" map yet?

Coco.
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Wigglebottom
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Post by Wigglebottom »

yeah ^^ seems i was able to get rid of those , there were in my bylderbox *Wiggle*

frank found em there. (thanks again Frank *Wiggle*)
i sent the temple to ramses for more input. it's gonna be his pyramid so i tought that might be a good idea ^^
not realy sure what to do with it at the moment, but the jumppad in the green area (the one that shoots ya straight at a wall) has been changed, and there is something else i tried to fix, but it slipped my mind *Wiggle*
owyeah ^^ i also deleted the botpath. saves me allot of time while fixing and modding stuff. so no bots in the pyramid. the botpath in DM-wigglestutormap need some work i think. seems there are some camp spots they like that arnt realy camp spots. *Wiggle*

and thanks for checking if its posible to add it :D
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}TCP{Snowbird
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Post by }TCP{Snowbird »

I think the other problem, was the stairs? They made the HOM effect.

***EDIT***

I looked into the map last night, and I have a few suggestions.

Take your mapping a little bit further, and start useing "Intersect" and "Deintersect". If you have brushes that come on an angle, you can use these to "cut" the brush. It is a cleaner level, and you do not get the "black wall" that often. Good luck with it, and give me a ring when you need me. :D Frank
Last edited by }TCP{Snowbird on Mon Feb 23, 2009 5:39 pm, edited 1 time in total.
I'm the mapper, he's the DJ

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}TCP{Coco
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Post by }TCP{Coco »

Hi!

Yes, there are no files missing, so I'm currently uploading it to #4. However, I noticed there's a music file in it. You might not know it, but music is never redirected in UT2004. So the players won't be able to hear it unless they locally install it.

You also should check the music file you included into above's archive for possible copyright violations and better remove it if it's not free or under the CC license. ;-)

Coco.
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Wigglebottom
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Post by Wigglebottom »

to Coco:

oops *Wiggle*
yeah , think there are some copyrights on that song ^^; actualy added it to see if i was able to add music. i'll remove it next time i edit. *Wiggle* thanks for uploading it :D will be fun trying it out online.

to Frank:

i fixed the HoM yeah ^^ , well fixed is a overstatement. the hall of mirrors is gone but the wall now has a part where a stairs is carved out of ^^; i will make it a little pretier when i have the time and some new ideas.
i found the cut button ^^ it was very usefull for the castle i'm making. also gonna try out the 2d shape creator *wiggle* sounds like fun :P
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}TCP{aLICe
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Post by }TCP{aLICe »

I like it, looks like U1 map :D (nothing bad :P )
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Wigglebottom
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Post by Wigglebottom »

new version

list of changes :

1 more "hidden hallway"
2 fixed black wall
3 there are boxes ^^ *Wiggle*
4 deleted botpaths and made new one.

hope ya like it *Wiggle*
(download is in first post)

*edit*

thanks for ading the map again Coco *wiggle*
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