Since the crash issue was too strong to ignore even for a limited amount of time, I fixed the UTeamFix.u in the zipfile. It is carrying the internal OLDUNREAL build number 4, but is otherwise 10G.
Please download the zip again if you already got it, only the UTeamFix.u file for Unreal (not UT) is changed. The code change has no effect on UT so didn't rebuild that.
IMPORTANT
You must disable bUse227FeaturesIfAvailable under advanced options / UTeamFix / Tech to avoid those crashes with 227e. Once 227f comes out you can safely turn that back on.
(T)AM notes
We already playtested a little bit of TAM and of course we found lots of things to improve, but these are issues for a future build if there will be one (the rhetorical "if" must be here
-scorelimit not working in AM (you MUST use roundlimit)
-round limit can not be infinite
-can see enemy team and talk (not teamtalk though) / see health (should be locked on teammates)
-pickups
-freon
-combos
Because of the above, Unreal (T)AM feels and plays a lot different than UT2k4 of course. Still I believe a lot of fun can be had
One last thing, since (Team) Arena Master is a new game mode, it won't show up in regular server tabs, only under "All Servers". If you would like your Arena Master server to show up as a normal (Team) Death Match server, you can use this mod...
http://wolf.tcpclan.net/projects/Unreal ... meType.zip
.... to fake the game type and have it appear in the DM or Team tab as desired.
TCP MonsterMash server and Green River(s) have been fitted with the new build so far for the test runs okay now so far.