Hi!
Yes, it works now. I renamed it, but forgot to do the same on the redirect server yesterday. Now that I fixed this too, the map can be played on FH#4. I gave it a little test - the new jumppads are there and don't cause any problems as far as I could see (I like the starry look btw.

).
It's funny when a bot gets on it, because he will jump up and down all the time, as the jump simply leads vertically upwards. Gave me the possibility of some nice LG aiming practice while hopping on the other pad.

I also noted that the bot wouldn't use the pad to get out of the area down there. It seems that he just knows about the lift.
Frank, in case you're going to add that path segment for the bots, could you possibly also try to fix the optical effect with the ghost in the green room that can't be entered by a player? When I was at Kobras home at the time he worked on this map, he said that he couldn't get it right for some reason and finally left it the way it was. Unfortunately I don't know what it looked like in original Unreal, but I think the way it looks now isn't really what it should be, is it?
Coco.