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}TCP{Coco
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Post by }TCP{Coco »

Hi!

1. I have corrected the country of Alice from DK to PL in the SavedCountryTags list. Should be displayed as PL next time you join FH#4, Alice.

2. The UT2004 versions of Deck16 and Loxi were made by Kobra (aka Dr. Eisenfaust).

3. There are Jumpboots available for UT2004. I saw them once in a map (but currently can't remember its name). There was, however, a problem with them that could make the game crash when playing that map. I noticed it were the Jumpboots when I checked the errorlog after the game had crashed. Anyway, I'll try to find that map again, so Frank can take a look at it.

4. Frank, I like the idea with the teleport at the lava area. Wouldn't make it too easy to get out there, but still there'd be 2 exits (lift and teleport), so the camping problem should be fixed.

Coco.
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}TCP{Carnage
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Post by }TCP{Carnage »

I think i had some test with that when i got the beholden map
Originaly there where jumpboots in there but as soon as a bot picked them up the server crashed
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Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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partydevil

Post by partydevil »

well i myself don't rly like teleports
but it's better then that 1 lift only =)

but i think i know a fine place to set a jump pad whitout walls in the way
maybe we can go in the map sometime so i can show you where i mean
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}TCP{Snowbird
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Post by }TCP{Snowbird »

OK, we can try out both and see which is better. It does not have to be a teleporter, it could also be an open door to another part of the map. It is basically the same thing, but with a teleporter, you can not see what is on the other side, but with the open door method, you can see what is there waiting for you. I have placed a few in the new map I have been making, Defend the core, and if you remember on the bottom where the workshop is, you can walk through a door and land on the top of the level with no delay.
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