Wulff made a nifty mutator with which u can set different goalscores to with the match per map.
Now my question would be to you ons players could u post the names of the maps that generaly end in overtime and lemme know what the goalscore should be for it.
For example battlefront - 2 .. that would mean 1 win in normal time and 2 for overtime
here are all the maps currently on the server :
ONS-}TCP{WinterStorm-SE-Beta1
ONS-Araja
ONS-Battlefront-Rilez-32p-Fix
ONS-AratheiaBeta6
ONS-ScorpionCanyon
ONS-DayTimeHustle-Beta4
ONS-Omaha_Beach - (edited version no supervehicles in em)
ONS-Spiffingrad-T32-NNC
ONS-VolcanoHigh-NNC
ONS-Storage_Facility][
ONS-Hustle-Beta9e
ONS-Dria
ONS-SweepingSandsb1
ONS-TCP-ToySoldiers_TypeX
ONS-Torlan-32p
ONS-THI-TripleSlap-RC1
ONS-RedPlanet-32p-beta1
ONS-ColdFusion-T32
ONS-CBP2-Pasargadae
ONS-SPAMBOX-THE_REAL
ONS-CBP2-Valarna
ONS-Dinora-32p-
ONS-Bittersands
ONS-Adara-T32-beta1
ONS-Aeterna
ONS-Ahebban
ONS-Acerbus
ONS-AirMars-NNC
ONS-CBP2-Brassed
ONS-CBP2-Mirage
ONS-IslandHop
ONS-Severance
ONS-Alien2-T32-beta8
ONS-Alpine-)o(-V4
ONS-Apocalypse
ONS-ArcticStronghold-T32
ONS-Aridoom-32p-beta1
ONS-Ascendancy-T32-beta1
ONS-Bramideon_seFixed
ONS-BridgeOfFate_Blame_P_Again_beta3b
ONS-Calliope
ONS-Celebis
ONS-Crossfire32-R3-NNC
ONS-D$K-Gunshop-V2-32p-beta1
ONS-DarkMarsh
ONS-Dawn-t32-Beta3
ONS-De$olate-32p-beta1
ONS-DesertedSands-f2a-32p-NNC
ONS-Desertification-Beta2
ONS-DryIce-ECE-32p
ONS-Echo-103[ECE]-beta3
ONS-Enchantment-T32-beta3-resize-K2-NNC
ONS-Foundry-Beta5
ONS-FrostBite[ECE]-NNC
ONS-Hoover_Dam_V2_Beta2_4
ONS-Glanum-ECE-T32-ZBeta2
ONS-GritNights-ECE-T32-ZBeta6
ONS-Hollon2-SE-32p-Beta1
ONS-Icarus-32p-beta4
ONS-JungleHill2
ONS-KAKMO[UPC]-32p-Beta2-NNC
ONS-Katharos_NV_Blame_P_beta4b
ONS-Katharos_beta4
ONS-Maelstrom
ONS-Maelstrom-NV
ONS-Magnanimous_Lucid(B8)_ExJ
ONS-MBB-Weapon_Outpost_V3
ONS-Minus-ECE
ONS-MinusTankMeUp-RC3
ONS-Nevermore-ECE-T32
ONS-PaintedDesert
ONS-Pipeline
ONS-Primeval-X2-T32-ZBeta4
ONS-RangerMSU
ONS-Samar-beta2
ONS-Serrations-ECE
ONS-Shyron
ONS-SilvaBETA5
ONS-Snowy_Caldera_beta5c_em-NNC
ONS-StormyWeather
ONS-Stygian
ONS-Surripere-r1
ONS-Tek-32p-beta2-3-K2
ONS-TempestadeB5
ONS-TheCaverns-Beta5
ONS-TitanNecropolis-R5
ONS-Tropic-32p
ONS-Urban-NoLevi-NNC
ONS-Whitesands-32p-beta2
ONS-ZeroImpact-32p
Cheers
Car..
Patience Is A Virtue Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
From my experience, the following maps tend to end in overtime more often than in regular time:
ONS-AratheiaBeta6
ONS-Omaha_Beach - (edited version no supervehicles in em)
ONS-Spiffingrad-T32-NNC
ONS-VolcanoHigh-NNC
ONS-Dria
ONS-TCP-ToySoldiers_TypeX
ONS-CBP2-Pasargadae
ONS-Dinora-32p-
ONS-Bittersands
ONS-Adara-T32-beta1
ONS-Aeterna
ONS-Acerbus
ONS-AirMars-NNC
ONS-CBP2-Brassed
ONS-Alien2-T32-beta8
ONS-Alpine-)o(-V4
ONS-ArcticStronghold-T32
ONS-Calliope
ONS-D$K-Gunshop-V2-32p-beta1
ONS-Dawn-t32-Beta3
ONS-De$olate-32p-beta1
ONS-DesertedSands-f2a-32p-NNC
ONS-DryIce-ECE-32p
ONS-Glanum-ECE-T32-ZBeta2
ONS-Icarus-32p-beta4
ONS-Katharos_NV_Blame_P_beta4b
ONS-Katharos_beta4
ONS-Maelstrom
ONS-Maelstrom-NV
ONS-Magnanimous_Lucid(B8)_ExJ
ONS-Minus-ECE
ONS-Nevermore-ECE-T32
ONS-Shyron
ONS-SilvaBETA5
ONS-Snowy_Caldera_beta5c_em-NNC
ONS-Tek-32p-beta2-3-K2
ONS-TempestadeB5
ONS-Urban-NoLevi-NNC
ONS-ZeroImpact-32p
Of course you can't say they produce overtime in general, because it largely depends on:
1. Time per round
2. Team balance
3. Link setup (can change the complete gameplay)
As for the goalscores, that's hard to tell. It's a fact that a goalscore of 3 can make a map last between 2 and 5 rounds. If you reduce it to 2, it changes to between 1 and 3 rounds. A goalscore of 1 would force just 1 round per map, but removes the chance of a return match. My proposal would be to reduce the goalscore for the maps listed above to 2 as a first try. If people still complain or find that some of these maps last too long, these specific ones can still be reduced to 1.
I played Bridge of Fate for the first time yesterday, and the problem there is the 2 middle nodes. A very nice map to play, and if the peeps learn to attack the side nodes, there might not be a bunch of overtime on this one.