Overtime maps

If u have any requests for mods , maps or anything else server related this is the place to ask.
Post Reply
User avatar
}TCP{Carnage
Posts: 4597
https://www.facebook.com/warszawa.kuchnie.na.wymiar/
Joined: Thu Dec 19, 2002 5:22 pm
Location: Nightbar Rooie Ooren
Contact:

Overtime maps

Post by }TCP{Carnage »

Wulff made a nifty mutator with which u can set different goalscores to with the match per map.

Now my question would be to you ons players could u post the names of the maps that generaly end in overtime and lemme know what the goalscore should be for it.

For example battlefront - 2 .. that would mean 1 win in normal time and 2 for overtime

here are all the maps currently on the server :
  • ONS-}TCP{WinterStorm-SE-Beta1
  • ONS-Araja
  • ONS-Battlefront-Rilez-32p-Fix
  • ONS-AratheiaBeta6
  • ONS-ScorpionCanyon
  • ONS-DayTimeHustle-Beta4
  • ONS-Omaha_Beach - (edited version no supervehicles in em)
  • ONS-Spiffingrad-T32-NNC
  • ONS-VolcanoHigh-NNC
  • ONS-Storage_Facility][
  • ONS-Hustle-Beta9e
  • ONS-Dria
  • ONS-SweepingSandsb1
  • ONS-TCP-ToySoldiers_TypeX
  • ONS-Torlan-32p
  • ONS-THI-TripleSlap-RC1
  • ONS-RedPlanet-32p-beta1
  • ONS-ColdFusion-T32
  • ONS-CBP2-Pasargadae
  • ONS-SPAMBOX-THE_REAL
  • ONS-CBP2-Valarna
  • ONS-Dinora-32p-
  • ONS-Bittersands
  • ONS-Adara-T32-beta1
  • ONS-Aeterna
  • ONS-Ahebban
  • ONS-Acerbus
  • ONS-AirMars-NNC
  • ONS-CBP2-Brassed
  • ONS-CBP2-Mirage
  • ONS-IslandHop
  • ONS-Severance
  • ONS-Alien2-T32-beta8
  • ONS-Alpine-)o(-V4
  • ONS-Apocalypse
  • ONS-ArcticStronghold-T32
  • ONS-Aridoom-32p-beta1
  • ONS-Ascendancy-T32-beta1
  • ONS-Bramideon_seFixed
  • ONS-BridgeOfFate_Blame_P_Again_beta3b
  • ONS-Calliope
  • ONS-Celebis
  • ONS-Crossfire32-R3-NNC
  • ONS-D$K-Gunshop-V2-32p-beta1
  • ONS-DarkMarsh
  • ONS-Dawn-t32-Beta3
  • ONS-De$olate-32p-beta1
  • ONS-DesertedSands-f2a-32p-NNC
  • ONS-Desertification-Beta2
  • ONS-DryIce-ECE-32p
  • ONS-Echo-103[ECE]-beta3
  • ONS-Enchantment-T32-beta3-resize-K2-NNC
  • ONS-Foundry-Beta5
  • ONS-FrostBite[ECE]-NNC
  • ONS-Hoover_Dam_V2_Beta2_4
  • ONS-Glanum-ECE-T32-ZBeta2
  • ONS-GritNights-ECE-T32-ZBeta6
  • ONS-Hollon2-SE-32p-Beta1
  • ONS-Icarus-32p-beta4
  • ONS-JungleHill2
  • ONS-KAKMO[UPC]-32p-Beta2-NNC
  • ONS-Katharos_NV_Blame_P_beta4b
  • ONS-Katharos_beta4
  • ONS-Maelstrom
  • ONS-Maelstrom-NV
  • ONS-Magnanimous_Lucid(B8)_ExJ
  • ONS-MBB-Weapon_Outpost_V3
  • ONS-Minus-ECE
  • ONS-MinusTankMeUp-RC3
  • ONS-Nevermore-ECE-T32
  • ONS-PaintedDesert
  • ONS-Pipeline
  • ONS-Primeval-X2-T32-ZBeta4
  • ONS-RangerMSU
  • ONS-Samar-beta2
  • ONS-Serrations-ECE
  • ONS-Shyron
  • ONS-SilvaBETA5
  • ONS-Snowy_Caldera_beta5c_em-NNC
  • ONS-StormyWeather
  • ONS-Stygian
  • ONS-Surripere-r1
  • ONS-Tek-32p-beta2-3-K2
  • ONS-TempestadeB5
  • ONS-TheCaverns-Beta5
  • ONS-TitanNecropolis-R5
  • ONS-Tropic-32p
  • ONS-Urban-NoLevi-NNC
  • ONS-Whitesands-32p-beta2
  • ONS-ZeroImpact-32p

Cheers

Car..
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
User avatar
}TCP{Coco
Posts: 5622
Joined: Sun Dec 17, 2006 3:05 am
Location: Germany
Contact:

Re: Overtime maps

Post by }TCP{Coco »

Hi Carnage!

Nice mutator. :-)

From my experience, the following maps tend to end in overtime more often than in regular time:
  • ONS-AratheiaBeta6
  • ONS-Omaha_Beach - (edited version no supervehicles in em)
  • ONS-Spiffingrad-T32-NNC
  • ONS-VolcanoHigh-NNC
  • ONS-Dria
  • ONS-TCP-ToySoldiers_TypeX
  • ONS-CBP2-Pasargadae
  • ONS-Dinora-32p-
  • ONS-Bittersands
  • ONS-Adara-T32-beta1
  • ONS-Aeterna
  • ONS-Acerbus
  • ONS-AirMars-NNC
  • ONS-CBP2-Brassed
  • ONS-Alien2-T32-beta8
  • ONS-Alpine-)o(-V4
  • ONS-ArcticStronghold-T32
  • ONS-Calliope
  • ONS-D$K-Gunshop-V2-32p-beta1
  • ONS-Dawn-t32-Beta3
  • ONS-De$olate-32p-beta1
  • ONS-DesertedSands-f2a-32p-NNC
  • ONS-DryIce-ECE-32p
  • ONS-Glanum-ECE-T32-ZBeta2
  • ONS-Icarus-32p-beta4
  • ONS-Katharos_NV_Blame_P_beta4b
  • ONS-Katharos_beta4
  • ONS-Maelstrom
  • ONS-Maelstrom-NV
  • ONS-Magnanimous_Lucid(B8)_ExJ
  • ONS-Minus-ECE
  • ONS-Nevermore-ECE-T32
  • ONS-Shyron
  • ONS-SilvaBETA5
  • ONS-Snowy_Caldera_beta5c_em-NNC
  • ONS-Tek-32p-beta2-3-K2
  • ONS-TempestadeB5
  • ONS-Urban-NoLevi-NNC
  • ONS-ZeroImpact-32p
Of course you can't say they produce overtime in general, because it largely depends on:
1. Time per round
2. Team balance
3. Link setup (can change the complete gameplay)

As for the goalscores, that's hard to tell. It's a fact that a goalscore of 3 can make a map last between 2 and 5 rounds. If you reduce it to 2, it changes to between 1 and 3 rounds. A goalscore of 1 would force just 1 round per map, but removes the chance of a return match. My proposal would be to reduce the goalscore for the maps listed above to 2 as a first try. If people still complain or find that some of these maps last too long, these specific ones can still be reduced to 1.

Coco.
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

Well thank god, mine is not on there. :)
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
User avatar
}TCP{Coco
Posts: 5622
Joined: Sun Dec 17, 2006 3:05 am
Location: Germany
Contact:

Post by }TCP{Coco »

Hi Frank!

True, it isn't. Like said somewhere else, Winterstorm is really a pleasure to play. ;-)

Coco.
User avatar
Apollo
Posts: 805
Joined: Mon Apr 14, 2008 9:23 am

Post by Apollo »

Hi,


Can you make bridge of fate a 1 round map.
Was on it the other day with the server neally full and it lasted ages.
User avatar
}TCP{Carnage
Posts: 4597
Joined: Thu Dec 19, 2002 5:22 pm
Location: Nightbar Rooie Ooren
Contact:

Post by }TCP{Carnage »

Added
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

I played Bridge of Fate for the first time yesterday, and the problem there is the 2 middle nodes. A very nice map to play, and if the peeps learn to attack the side nodes, there might not be a bunch of overtime on this one.
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
Post Reply