DM-FranksSinfonia's :)

If u have any maps u made or just some u think are worth sharing Post em here
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}TCP{Coco
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Post by }TCP{Coco »

Hi!

Well, I got fear of being fragged anywhere... :yield:

About your question, Frank: I also like both versions and I would vote for having both on the server. I always felt a little sorry that the HOF was gone. And about the new version: The screens are still far too small! :-P

Coco.
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Post by partydevil »

screens are handy to wall-dodge from =P
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Post by Delete this account pls »

The HOF would come in handy for hiding in invasion serv :)
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Post by }TCP{Snowbird »

I think there are a few goo arguments there, to make a poll.
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Post by rejecht »

I was reminded that I was going to check something regarding the problem with people falling into/becoming part of the movers sometimes.

The only thing I could think of to cause this is a lack of a collision model for the karma engine (another world of collision physics), or karma being disabled for those static meshes.

1. StaticMesh'myLevel.Mover1.sqrmover1'

(This is the one used in the room where you can teleport to the main room.)

This one already had a collision model and thus a karma primitive, but the static mesh mover added in the map had Collision.bBlockKarma = False, so it would be ignored in that case. I set it to True.

2. StaticMesh'myLevel.Movers.squaremvr3'

(This is the one near the area with the moving door.)

No collision model existed so I made a collision model (unrealed makes a karma collision from it) for it then set Collision.bBlockKarma = True for that static mesh mover used in the map.

3. StaticMesh'myLevel.Movers.squaremvr4'

(This is the largest one, used in the main area.)

The same as squaremvr3.


If it doesn't work now, then you've probably tried it all already. :) Since I've already done the changes that are required (and rebuilt the map), I'll just put it here until you get it.


Results: If my player would die/suicide on these movers before these changes, the player character would fall through it, because the karma engine had no collision model to use.
Last edited by rejecht on Mon Jul 06, 2009 7:54 pm, edited 1 time in total.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Thanks reject, I just never got around to doing it. There "should" have been karma on them. I remember that I was makeing them, and I am not sure if I even sent the map off.

But thanks for taking the time and helping me/us out. frank
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Post by rejecht »

}TCP{Snowbird wrote:Thanks reject, I just never got around to doing it. There "should" have been karma on them. I remember that I was makeing them, and I am not sure if I even sent the map off.

But thanks for taking the time and helping me/us out. frank
Yeah, there was a collision model on one of them. I'm deleting those screen shots and the map, since there's no need for them to take up space.
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Post by }TCP{Snowbird »

Thia was taken from the members section:

"}TCP{aLICe wrote:
I have other problem / question. I can't find myself in Sinfonia_HOF Sad"

I am sorry for not entering your picture back in 2006, when this remake of sinfonia was finished.

I am actually sorry for not keeping it up on all new/deleted members. It is just that my life the last few years is not what it used to be.

I have no time anymore to update any of my maps, or to finish the ones I have already started. I have not lost interest, or do I want to quit. I am just trying to find the time to get my real life in order, so that I can get back to what is real important to me. My gaming, and mapping.

Again, I apoligize to all that were not documented in the Sinf/Hof map, and for not takeing the old players out. Frank
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Post by }TCP{Ramses »

When you started this map, Alice had been in deep freeze for a long time Frank ... but where is the Suicider in the hall ? :shock: :P :)
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Post by }TCP{aLICe »

Do not apologize. No problem. I understand that real life is more important than this unreal :) I even didn't know I'm not there until yesterday :D
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Post by }TCP{Snowbird »

}TCP{Ramses wrote:When you started this map, Alice had been in deep freeze for a long time Frank ... but where is the Suicider in the hall ? :shock: :P :)
You lost me on that one man. The Suicider... errrr I tink I saw something in the memebers list about someone called that... errrr... or do you mean me?!?! I have often thought of myself i that way. ;) Errrr... no, not in real life...Errr... shit, I mean in the game of coarse. I always drive forward....Errr. but I guess you mean something else? Shit

hehe Help me out man. Frank
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Post by }TCP{Ramses »

The Suicider ? He was a top notch skilled }TCP{ fragger and all round good guy back in the U1 days, I remember watching him and Wolf bouncing around Deck from beam to beam while they were waiting for the opposition to turn up once, poetry in motion :lol: ... unfortunately he was kidnapped by the army conscription boys, no doubt they had heard how deadly he was :shock:
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Post by }TCP{Wolf »

}TCP{Ramses wrote:The Suicider ? He was a top notch skilled }TCP{ fragger and all round good guy back in the U1 days, I remember watching him and Wolf bouncing around Deck from beam to beam while they were waiting for the opposition to turn up once, poetry in motion :lol: ... unfortunately he was kidnapped by the army conscription boys, no doubt they had heard how deadly he was :shock:
Hrhr yea and only one }TCP{ ever defeated him on a map in 1vs1. But not on Deck, that was his playground :P

I do remember that game, Ramses, you were like "wtf are those people doing?" :D Fun as hell ;-)
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Post by Groove{hLk} »

Hey lets do some threadromancy here! hahah .. I have been playing alot of freon lately and would love to get this map on the server.. anyone have a link where I can download it at?

ohh and HI! TCP! been a few ;)
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Post by menace »

use the tool from Coco ^_^
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