Trying to test out the game bridge feature to infiltration that wolf provided with utf. Using utf 10f public, followed what the instructions say in manual (cannot determine if infiltration.u needs to be a serverpackage or not from manual but following crash appears to happen with or without it as serverpackage).
infiltration265 is installed
InfiltrationT.utx included with utf10f is installed
InfSkins.utx included with utf10f is installed and is server package
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
;ServerActors=ServerDog.UdpServerQueryWFIX
ServerActors=IpServer.UdpServerUplink
MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink
MasterServerAddress=www.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink
MasterServerAddress=master.qtracker.com MasterServerPort=27900
;ServerActors=spawner.makeitso
;ServerActors=ServerDog.a
;ServerPackages=hb3
ServerPackages=Female1skins
ServerPackages=Female2skins
ServerPackages=Male1skins
ServerPackages=Male2skins
ServerPackages=Male3skins
ServerPackages=SkTrooperskins
ServerPackages=UTF_Resources
ServerPackages=UTeamFix
ServerPackages=UTF_CustomProjectiles
ServerPackages=UTF_Items
ServerPackages=UTF_GUI
ServerPackages=UTF_Pawns
;ServerPackages=SKTrooperTeam
;ServerPackages=UTeamSkins
ServerPackages=UTF_Infiltration
;ServerPackages=Infiltration
;ServerPackages=InfiltrationT
ServerPackages=InfSkins
inf game bridge is installed and is enabled in the server ini
[UTeamFix.CFGGameBridges]
Infiltration=True
[UTF_Infiltration.MUT_Infiltration]
bNoWeaponKick=False
bAllowDampener=False
PlayerStandoffSpeed=0.600000
Standoff_TeamSetup=InfTeams3
typing command to start uteamfix server, map loads but hangs and player feels like walking hearing footsteps, utf menus fail to load, esc button fails to bring up unreal 225f menu, pressing f12 to get out of unreal works.
deck16 is the map being loaded (before wanting to load an inf map) weirdly, every time 1 of the lift platforms from the lift area of deck16 is out in the main room stuck near the ceiling area.
I tried curse and it crashes in that too.
part of the log code where it crashes:
UTeamFix_Net: 2008-02-13 | 00:04:48 LOGIN COMPLETE: Player1 -- IP Address: censored
DevNet: Join succeeded: Player1
Critical: appError called:
Critical: Assertion failed: !Bunch.IsError() [File:M:\Unreal224\Engine\Src\UnChan.cpp] [Line: 1080]
Critical: Windows GetLastError: An operation was attempted on something that is not a socket. (10038)
Exit: Executing UObject::StaticShutdownAfterError
Critical: ReplicateProperties
Critical: UActorChannel::ReplicateActor
Critical: UpdateRelevant
Critical: ULevel::ServerTickClient
Critical: ULevel::TickNetServer
Critical: UpdateNetServer
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/13/08 00:04:48
----
any ideas?