There was loads of TCP, a domination in fact and it must have been a while since there's been that much TCP in Unreal, but missing the dude Carnage!? we had some problems with player numbers, we had enough at the start but the server problems delayed the match so we had to do 4v4 in the end, but it was still hectic and fun. More than 4v4 in obs woulda been cool, especially because I become like a rabbit in headlights stuck out in the open on my own meeting taz on the other side of the map with rifle, have you still got cleric locked in the freezer?
Shots/match result have been put on our forum by Whip, take a look
http://www.createforum.com/xtcforum/vie ... m=xtcforum
ggs tcp