Ah...
Taz told me you had a problem and that's why I am showing up on the board today.
The mouse issue is as follows:
First off, the registry patch (also known as the "Counter Strike patch") basically affects "many" older games, that includes Half-Life, Unreal, UT.... strangely not Quake II or III. It is also irrelevant for newer games such as UT2k4.
So for you, install the registry fix since you play Unreal.
Next: UTF / 227 mouse fix.
Background:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1181243007
Summary for you:
Forget about 227 for now, since it isn't out yet. However, that feature will be in 227 - indeed 227 I have already has it
Rams, what you have todo is, set up 2 mouse sensitivities. One with UTeamFix 10C and one without.
First, configure the mouse normally so you can play ok on normal servers without UTF, or an old UTF. Then, load UTF 10C - or join a server that uses it - get to the UTF menu and adjust this:
http://wolf.tcpclan.net/projects/Unreal ... entOptions
Set "disable smoothing" to true and now comes the tricky part. Enter a good sensitivity value below. If you enter "0" the value of your "normal" mouse is used, however, since the movement de-acceleration is now GONE, you will have greater movement. So the value you enter there must be a bit smaller than your usual mouse sensitivity.
For your information, my normal sensitivity is this:
MouseX=Axis aMouseX Speed=1.0
MouseY=Axis aMouseY Speed=1.0
...
MouseSensitivity=13.770000
...
in UTF, the MouseX and MouseY stay untouched, but...
UTFMouseSensitivity=13.000000
This way, when I join a normal server (or any server without UTF 10C), 13.77 is used, when I join a UTF 10C server, it automatically switches to 13 with no smoothing.
When you have set this up, delete the UTF files from your system directory. Then you will able to join -any- server because any files you are missing will be in the cache. If you get version conflicts, either exit and restart Unreal, or type "open entry" and then "obj garbage", then rejoin the server you attempted to join.
Technical background to version conflicts:
http://www.oldunreal.com/UnrealReference/versions.htm
Enjoy....